Yet Another Realistic Skin Technique v2.0

Skill Level: Intermediate / Views: 4786 / System Requirements: Poser 5+

This is the new and improved version of my realistic skin tutorial! All you need is a basic knowledge of how to create and connect nodes and how to edit their parameters. This shader, designed to work well in virtually any lighting situation, is easily adaptable to any 3D figure, and there's also a section on further customization.


Iuvenis_Scriptor on 2:56PM Mon, 25 May 2009

Introduction



Let's begin with a "before" or, in scientific terms, a “control” shot.  This is custom-morphed Victoria 4.2 with a texture set of my own design applied.  The texturing is applied with 5 nodes.  As you can see, this rudimentary shader is better than nothing, but it's far from anything that could properly be called "realism."  Let's fix that!  To prepare Poser, make sure the units are set to feet and displacement maps are enabled in the Render settings.

NOTA BENE: The symbol >> will be used to indicate sequential menu selections for most nodes.  In the case of Color_Math and Math_Functions nodes, however, the name that appears after the last >> in the sequence indicates what to choose as the “Math_Argument” parameter after the node has already been created.  Names in quotation marks (“ ”) precisely identify a particular node in the tree.  Depending on the order of creation, which is largely inconsequential with regards to the final shader results, the nodes in your implementation that correspond to the nodes I name may be named differently.

 


Tutorial Comments


Xartis  4:52AM Wed, 30 October 2013

2009 eh. I must have been asleep. This is fantastic. Thanks a Million.

Yannek  4:04PM Mon, 27 February 2012

My skin is gray. I checked twice and everything is correct. Doesn't it work for newest Poser?

DigitalDreamsDS  7:35PM Thu, 23 July 2009

Ok, my results didn't come out anything like what you have. There are discrepancies in the images and instructions. Which should be followed?

DigitalDreamsDS  5:36PM Thu, 23 July 2009

How do you save all these so they can be readily available?? And.. are the 2nd page and 3rd page different skin areas?

Shalimar-Cherie  5:42PM Mon, 29 June 2009

My good Lord what an brilliant TUT , thank you for its work. It will take some time till i am trough , but i will do it!

Iuvenis_Scriptor  12:55PM Thu, 25 June 2009

Captain Neatoman, the hair trans map can be a trans map for eyebrows, pubic hair, armpit hair, etc. depending on the area of the body you're texturing/shading. In the screenshot, it's named "Image_Map_2."

CaptainNeatoman  1:37PM Wed, 24 June 2009

Page 3 - Hair trans map? What image are you using?

Roxam  8:09AM Wed, 24 June 2009

Cannot Thank You Enough!

ghostman  3:11AM Wed, 24 June 2009

Very enlighting info! Thank you. :)

miste1982  11:53AM Fri, 12 June 2009

Thank you my friend, thank you, thank you!!!!!!

Iuvenis_Scriptor  7:23PM Fri, 05 June 2009

Nfredman, yes I do. Thanks for pointing that out! I've now corrected that particular instruction.

nfredman  6:32PM Fri, 05 June 2009

Er, don't you mean, "Second, create four math>>Math_Functions>>Gain nodes?