Tutorials





Yet Another Realistic Skin Technique for P6+
Where: Poser -> Materials

Author: Iuvenis_Scriptor
Created: 2/28/2009
Last Revision: 3/17/2009
Skill Level: Intermediate
Viewed 2890 times.

Page 1 of 10

Introduction


Let's begin with a "before" shot.  This is default Michael 4 with a texture set of my own design applied.  A minimal shader of 4 nodes has been implemented.  Basically, trans-mapped eyebrows are applied to the texture map with a  Blender node, and the output is plugged straight into the Diffuse and Specular channels.  Also, a Math >> Add node grayscales the skin map and combines it with the brow map, and the result is plugged into the Bump channel.  As you can see, this rudimentary shader is better than nothing, but it's far from anything that could properly be called "realism."  Let's fix that!


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Comments

by Xiayuo on Mar 16, 2009 11:41:52 am [homepage]

This is very creative, love it.
by MKeyes on Mar 17, 2009 4:35:14 pm [homepage]

Gee whiz, all of that to get this? This is why I can't bring myself to use Poser, I just don't have the time to learn all of that. The results are incredible, but how does anyone just learn all of that? Thank goodness for places like this and persons like you who've done all the hard work! I have P5,6,7 and still can't get myself to use either. I may come back and actually walk through this to see the results! Well done!
by ArtisticJS on Mar 18, 2009 1:06:38 am [homepage]

Quite amazing results and most certainly, very involved. How long have you been using Poser? -J
by esha on Mar 18, 2009 3:11:42 am [homepage]

Thank you very much for sharing this with us! :)
by IsaoShi on Mar 18, 2009 4:51:53 am [homepage]

Thank you.
I'm definitely going to follow this through in the Material Room, if only for the experience.
But I have one question about your complicated Fresnel calculation. Is this because you don't like using the Poser Fresnel node? If so, please could you say what you find wrong with it, so we know what to look out for. Thank you.
by ButtercupSaiyan on Mar 18, 2009 7:24:58 am [homepage]

Complicated things like this make me happy that I do toon ...
by hamsterock on Mar 18, 2009 9:16:42 am [homepage]

nice...!
by Quist3D on Mar 18, 2009 12:54:58 pm [homepage]

Thank you for helping us Poser illiterates.
I had a Jaw Dropping Reaction to this..
The complexity of the Material room is Scary.
I wish it were a Downloadable PDF file (Hint) to follow
off line rather than just a printer friendly version / option.
As this is something to keep in the CD Archives.
Thanks again, and I really hope you convert it to PDF.

by bagginsbill on Mar 18, 2009 7:13:10 pm [homepage]

The Fresnel node is for glass or water - something clear with refraction and reflection.
by SomethingStrange on Mar 19, 2009 5:41:50 am [homepage]

thank you kindly for sharing this, it's a big help
by boucherart on Mar 19, 2009 8:08:14 pm [homepage]

Good Lord! Did you work this out through trial and error, or have you done complicated set-ups like this before?
by commorancy on Mar 19, 2009 9:03:42 pm [homepage]

I would agree that this is an impressive, albeit rather complicated, use of Poser to produce a realistic skin texture. I also applaud your tenacity at figuring all this out.

At the same time, it shows the failure of Poser to provide an easier method of producing realistic skin textures. After all, Poser was designed originally for posing figures and then rendering them posed. So, you'd think Frontier (Smith Micro) would offer an easier method or presets for producing realistic skin textures.

Thanks for sharing your tutorial.
by Carlazzo on Mar 20, 2009 12:42:56 am [homepage]

Excellent tutorial. Easy to follow except page 8 where I get lost. But is outstanding. Thanks!
by freak69 on Apr 12, 2009 12:10:25 am [homepage]

could you make a beginners tut,to explain what your doing,thanks!
by Daranc on May 30, 2009 4:27:14 am [homepage]

j'ai rien compris mais un rendu superbe
I attemp to translate (my english is very very poor)
I have nothing understand , but I see an beautiful render
Cordialement
Daranc
by mastercraft on Sep 1, 2010 7:40:00 am [homepage]

make it simple

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