Tutorials
Creating a Custom Morph in ZBrush 2 and Exporting It to Poser
Where: ZBrush
Author: CellarStudio
Created: 9/22/2008
Last Revision: 1/19/2009
Skill Level: Beginner
Viewed 1788 times.
Author: CellarStudio
Created: 9/22/2008
Last Revision: 1/19/2009
Skill Level: Beginner
Viewed 1788 times.
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Creating a Custom Morph in ZBrush 2 and Exporting It to Poser
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In the last tutorial, I showed you how to prepare a Poser figure for exporting into ZBrush2 so that you could create custom morphs using Pixologic's remarkable program. This tutorial will show you how to import those object files; make some basic changes to the mesh; export it from ZBrush; and how to import it into Poser and use your custom file to create a morph target for a Poser figure.
Okay, let's get started! To begin with, open up ZBrush 2. If you're using an earlier version of ZBrush, please take the time to upgrade as Pixologic still offers free upgrades to ZBrush. If you don't have ZBrush, I strongly suggest you purchase it as it is well-worth the investment! In the image above, you see a blank document window in ZBrush.
Comments
by Dafunkn on Oct 8, 2008 2:08:51 am [homepage] This is extremely useful information, and I'm really pleased that you took the time to create such an awesome tutorial. I couldn't agree more with your statement about purchasing ZBrush. It is one of the best 3D programs that I've ever used--well worth the money and then some, considering what you can do with it. Just take a look at these tutorials--nuf said! Again, THANKS! | |
Great Tutorial!!! Thanks for filling my request to re-up this and taking the time to do it!! Verrry helpful!! Also here's a Poser Scaler Plugin for Zbrush.Works Great!!! http://209.132.96.165/zbc/showthread.php?t=49815 | |
by Raindroptheelf on Oct 27, 2008 12:46:20 pm [homepage] Awesome, that gives me something to study over the weekend. I do thank you so very very much for these wonderful and easy to follow tutorials. | |
Excellent step by step Tutorial! | |
Great tutorial, very helpful. Not to be a jerk, but you may want to change page 8 so it says "Focal shift" instead of "focal shit"... :) | |
Very easy to follow and use . But whenever I load my finished and imported morphs, they always seem to be a bit higher than the model head and thus stretches the neck and the eyes don't line up. Can't figure out why. | |
Does anybody know why every time I load one of these as a morph target, it transforms perfectly, but the head also moves vertically as it morphs? I apply the morph dial setting to one and the geometry changes take place, but the whole head moves upwards on the Y-axis, stretching the neck and putting the eyes below the level of the sockets. I can't figure out why it does this to me! I followed all of the steps in both tutorials (importing and exporting) to the letter. I'm stumped...you and I are in the same boat, Myroski! | |
by gezinorgiva on Jan 5, 2009 6:50:41 am [homepage] Nice tutorial, thank you. For the interested,I ran through this and the previous tutorial using V42, PoserPro and ZBrush 3.1 (with the Poser Scaler plugin installed). There are a few minor differences (eg 136 rule becomes 234 rule :-)). Everything worked out fine (I think the Poser Scaler resolves the vertical movement problem). | |
by CellarStudio on Jan 19, 2009 2:13:09 pm [homepage] @grail Thanks for pointing out the typo on page 8... it has been repaired. Thanks, also, for sharing additional information concerning V42, PoserPro and ZBrush 3.1. I just received my license for 3.1.2 Mac from Pixologic and I really need to sit down and update this tutorial. Thank you all for your comments and feedback. | |
I followed your tutorial, saved Stephanie's head and neck as an .obj. But when I try to import it into zbrush 3.1, I get a popup that says my object has non-standard polygons, and do I want to convert them. I can't see where I've missed any of your steps. Please help me. | |
I went ahead and allowed zbrush to correct the polygons, and followed your steps until it came time to load the morph target onto Stephanie's head. It tells me the morph target has the wrong number of vertices. | |
Thanks for this - it's very helpful. You might want to consider adding that the appropriate part of the figure needs to be selected in Poser when loading the morph target or you'll get the "wrong number of vertices" error message. | |
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