What do you mean by "RESTORE". Is that like loading an object. I am a complete novice.
Great Tutorial and Beautiful Model!
Check image on first page. Edit -->Figure --> Restore
It will set back figure like you load. It is important if you moved a little or played with dials before export object.
I usually use Zero Figure too on Window --> Joint Editor tab.
Sometimes when you load a figure, you see not same as if you load object itself, because in cr2 some pose used. When you export, you need to export exactly as it placed as object...if you understand what I mean. My English is not so good so I hope it was understandable.
Very useful intro to "Quidam" and a helpful tutorial. Thank you very much. And such a beautiful model too - perfect really!
Wow I'm really going to check Quidam out... Thanx
You make it look so easy! Thanks for alerting us to the possibilities!
Yes I love Quidam. An excellent program! I have played with it quite extensively. You can see some of the characters I have created with little work at my website
Go to Galleries then Gaming Characters...they were all made with the quidam demo...
"they were all made with the quidam demo"
Is that right? We'll have to see this for myself..
No,with the Demoversion you can't export the files.
See page 4
When you click on "Export" it does not work with Demo Version, so not much you can do with this Demo .But Thanks anyway
Wow it really look great - and easy:-) I just have a question: in page 5 what to check in step 3?
It is really a beautiful character you have done here!!!
Thanks a lot for your tutorial, I have to play with this:-)
gonna try and see what i can create thanks
Xcellent Franz ... I have the demo but I may buy the full version. I'm just waiting for the version 2 to come out !!!
Great tutorial, thanx!
any information on the import and export options that need to be checked throughout the process would be great. i keep getting an "improper number of vertices" error when i try to load my resulting obj as a morph target.
i see that symmetry detection doesn't seem to work on V4. it completely deforms the other side of the face when you are making a morph (you get strange scar shaped growths added to the changes). guess it's not the morph miracle i thought :(
how do you render it to make it look so real like that, I just don't get it
Wow, she is really beautiful
WOW! She is stunning! Now I'm going to have to check Quidam out! Thanks for the great tutor5ial!!! :D
very cool could you do a tut on the render it turned out killer as well many hugz
is there a beginner level of this or any other good d/load for newbies ,.i say and (ask) for down load because my puter is not the most advanced or even able to (i dunno 4 sure ) to run these 3D graphics but iam more than willing to let it Die trying for me.
excellent tutorial and awesome model!
another thing...can you do a tutorial on the texture and render of your model?? please?? It is just so beautifully real!
How do you render? So beauty!
Don't you think that's cheating to paste a screenshot of a postworked render in your Poser workspace? ;)
I would like to see more extreme morphs used & maybe one used on the body also. You know, like what can it really do ? Horns, wrinkles[hopefully], fins, grooves, ridges, other body parts morphed ? Any 3d character ? M
For $575.00 USD, I think I'll pass on this one and stick to magnets lol
Pretty overprized for what it's offering. There are several more versatile tools with the same capabilities and lower prizes out there. Just to mention Hexagon and Blacksmith.
I actually picked up Hexagon on sale for $50 :) Regular price, it's way cheaper than $575, I'll bet you'd have to (a) have modeling experience with Quidam, so naturally (b) Maybe Hexagon could do something just as pretty.. but don't ask me, I'm only on page 29 of the 295!!
*Note to users looking for a "quick fix" for character modeling: it is worth it, if a person is willing to take the time and dedication to learn ... but don't listen to me, page 29 hehehehehe ;) Good tut though, I wouldn't mind checking it out, and learning more on the "symmetry" workings! Good job!
What Hair is used in that render? (just curious)
The hair is 'Kyoko Hair MK-3' from http://digitalbabes2.com/
Wow this is well cool will this work in Argile??? hugs lou x
Yes,you can do the same with Argile.