| Portal Light Physical Sun and Sky Tutorial The Mental Ray Physical Sun and Sky indirect lighting system is perfect for replicating the look of natural daylight for exterior scenes, but needs a little help to transfer that light quality from the outside to the "inside" of an interior room or building within the scene. This architectural lighting situation calls for the Mental Ray Portal Light to help you achieve a balance between the interior and exterior in a scene. This tutorial by Stuart Christensen will explain how to attach and use this most versatile light. You will be amazed at what this lighting method can do for your Physical Sun and Sky simulations. By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 8 times in Maya -> Rendering Hosted: Offsite | ![]() |
| Troubleshooting mental ray Rendering on Maya Troubleshoot mental ray rendering on Autodesk Maya! By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 6 times in Maya -> Rendering Hosted: Offsite | ![]() |
| Rendering With Mental Ray in Maya Quick tutorial on using mental ray with my little trick for fantastic rendering! By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 5 times in Maya -> Rendering Hosted: Offsite | ![]() |
| Maya/mental ray Tutorial - mia roundCorners In this Maya video tutorial I will explain in depth how to use the mia_roundCorners node introduced into maya since version 8.5. I will show how to use it with standard maya materials as well as old mental ray materials and mia_material.you can download the high quality version or a text version from my website. By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 6 times System/Software Requirements: , in Maya -> Rendering Hosted: Offsite | ![]() |
| Multi Pass Rendering in Mental Ray - 02 In this series we explore the fundamentals of setting up your scene for multi-pass rendering in Mental Ray into a single 32 bit float exr file. By: Mr-Bluesummers [homepage] / Posted: Dec 10, 2011 / Skill Level: Beginner / Viewed 10 times in Maya -> Rendering Hosted: Offsite | ![]() |
| Types of CG Lights Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included. By: Mr-Bluesummers [homepage] / Posted: Dec 10, 2011 / Skill Level: Beginner / Viewed 4 times in Maya -> Rendering Hosted: Offsite | ![]() |
| Live Action/CG tutorial with Mental Ray In this tutorial we cover render layers in maya and how they are applied in combustion and after effects. Mental Ray is the rendering engine. By: Mr-Bluesummers [homepage] / Posted: Dec 10, 2011 / Skill Level: Beginner / Viewed 6 times in Maya -> Rendering Hosted: Offsite | ![]() |
| Texturing the F16 Fighter Jet Part 1 Texturing an F16 Fighter Jet, from start to finish, a 3DS Max tutorial. This is part 1 of 3. By: Mr-Bluesummers [homepage] / Posted: Dec 9, 2011 / Skill Level: Beginner / Viewed 19 times in 3DS Max -> Rendering Hosted: Offsite | |
| Utiliser les vetements dynamics Voici un tuto qui vous aidera à comprendre comment utiliser les vetements dynamics, et notamment leur superposition. | ![]() |
| How to use dynamics clothes Here is a tutorial that will help you understand how to use clothes dynamics, including their superpositions. | ![]() |
| Underwater Life Basics The tutorial should help you to make better and more biological correct underwater renders in Vue. It described the mistakes mostly done and how to avoid them. The download contain a 1 MB PDF file. By: 3dvitality [homepage] / Posted: Nov 20, 2011 / Skill Level: Regular / Viewed 107 times System/Software Requirements: all Vue versions in Vue Hosted: Offsite | |
| Tutorial: Install and run Typo3 with Xampp in 13 Minutes! TIP: Scroll to 12:50 to see the result first!!! Welcome to my next tutorial :-) In this tutorial we will see how to: Steps: 1. Download the XAMPP Package (As a ZIP, without installer!) 2. Download Typo3 4.5 the Introduction package 3. Extract the Xampp 4. Execute setup_xampp.bat 5. Use xampp-control.exe to start Apache and MySQL 6. Go to localhost to see if your webserver runs fine! :) 7. Copy the Typo3 files into the Xampp "htdocs" folder 8. Go through the installation tool of Typo3 9. See your Typo3 Sample Homepage running!!!!!! :-) Required and used Software: - Windows System (2000, 2003 or other Server prefered) - Webbrowser - XAMPP Package (free download at www.apachefriends.org) - Typo3 Package (free download at www.typo3.org) I hope that you will enjoy this basic tutorial! By: TerragonDE [homepage] / Posted: Nov 19, 2011 / Skill Level: Beginner / Viewed 6 times System/Software Requirements: XAMPP, TYPO3 in HTML Hosted: Offsite | |
| Tutorial: Create female cloth in Cinema 4D with Clothilde (Night dress with black mini skirt) TIP: Scroll to 12:22 to see the result first!!! Welcome to my next tutorial :-) In this tutorial we will see how to: 1. Import a Figure 2. Create polygons for an evening dress for front and back 3. Connect the front and back side on the sides 4. Divide the polygon in many smaller polygons (to get more detailed cloth) 5. Add Collision and Cloth Tags 6. Define stitch Polygons 7. Use the Dress-O-matic tool to make the cloth fit to the figure 8. FInal render Required and used Software: - Cinema 4D (I used 11.5) - Cinema 4D Mocca Plugin (Clothilde) I hope that you will enjoy this basic tutorial! By: TerragonDE [homepage] / Posted: Nov 19, 2011 / Skill Level: Regular / Viewed 77 times System/Software Requirements: Cinema4D, Clothilde Module in Cinema 4D Hosted: Offsite | |
| CLOTHER Hybrid Noir User Guide User Guide with step by step tutorial for "CLOTHER Hybrid Noir for V4". You need to have Acrobat Reader for read this file. | ![]() |
| ADDHOW - Complementary Colors, presented by Dan Ritchie ADDHOW (A Daily Dose of Howling Or Waffling) is a series of tutorials typically in video form hosted on Youtube which show tips, tricks and basic techniques for use with PD Pro but which can also be used with other tools in some cases. This tutorial covers basics of complementary colors. By: staigermanus [homepage] / Posted: Oct 18, 2011 / Skill Level: Intermediate / Viewed 18 times System/Software Requirements: Project Dogwaffle or similar digital painting tools in Colour Theory Hosted: Offsite | |
| Create distressed texture with transparent background This Photoshop tutorial will show you how to create distressed texture and save it as a tif file with a transparent background to use in Adobe Illustrator. By: Slizzie [homepage] / Posted: Sep 17, 2011 / Skill Level: Intermediate / Viewed 95 times System/Software Requirements: Adobe Photoshop in Adobe Photoshop -> Filters and Effects Hosted: Offsite | ![]() |
| Hall - make the scene This tutorial describes the structure of the scene "The Blue Hour" using Vue 9 Complete. By: lonely_wolf [homepage] / Posted: Sep 6, 2011 / Skill Level: Regular / 4 pages / Viewed 239 times System/Software Requirements: Win7 / Vue 9 Complete in Vue Hosted: Renderosity.com | |
| White Skin for Undead Characters Can't quite get your vamp skin white enough without making them look like they've been emulsioned? Here are a few tips and tricks, mainly covering some lighting and postwork options to consider when working with very pale-skinned characters. I've referenced Poser and Gimpshop in this tutorial, but the techniques would also apply to Daz|Studio and Photoshop / Gimp. By: seedydeedee [homepage] / Posted: Aug 28, 2011 / Skill Level: Intermediate / Viewed 222 times System/Software Requirements: Poser / Daz and Photoshop / Gimp in Lighting Theory Hosted: Offsite | ![]() |
| aRtBee Enough physical RAM for all your simultaneous programs, and enough user memory for one single program, really are separate things. Solving one will not solve the other. This tutorial leads the way for those who experience out-of-memory problems when rendering 3D, video or music in a 32-bit environment. Originally Oct 2010 in Poser section. Updated Aug 2011, republished in Vue section. | ![]() |
| UV Map Painting A easy way for beginners to texture just by drawing the texture on the object. Done it in Blender 2.5 By: Jops_the_2nd [homepage] / Posted: Aug 17, 2011 / Skill Level: Beginner / 5 pages / Viewed 214 times System/Software Requirements: Blender 3D in Blender 3D Hosted: Renderosity.com | |
| How to Install Content for DAZ Studio You can own all the 3D models in the world, but they're useless if you can't install them. In this tutorial I outline the steps for installing DAZ 3D content as well as content originally designed for Poser. No prior experience with DAZ Studio required. By: OniDrEvil [homepage] / Posted: Aug 15, 2011 / Skill Level: Beginner / Viewed 815 times System/Software Requirements: DAZ Studio and Downloaded Content in DAZ|Studio Hosted: Offsite | ![]() |
| Desert - A simple Vue Scene How to create a simple desert scene with Vue 9 Pioneer. Visit my facebook page: http://www.facebook.com/pages/OskilorProductions/118565654895132 Visit my YouTube channel: www.youtube.com/user/OskilorProductions | |
| Desert Scene This is my first tutorial and it it´s not the best... | |
| How made a seamless chainmail texture with Blender and PPro2010? In this tutorial, I explain own made your own seamless chainmail texture with Blender, Poser Pro 2010 and Photoshop. By: ile-avalon [homepage] / Posted: Jul 22, 2011 / Skill Level: Advanced / 14 pages / Viewed 192 times System/Software Requirements: Blender, Poser Pro 2010 and Photoshop in Poser -> Materials Hosted: Renderosity.com | |
| Texture Modeling for Games with 3dsMax 2011 Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily. In this video taken from our training product, “Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline”, we will see how to use this technique in a practical and real world situation. We’ll be using a reference photograph to build geometry that matches with the image, and we’ll be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games. By: i3DTutorials [homepage] / Posted: Jul 15, 2011 / Skill Level: Beginner / Viewed 88 times in 3DS Max -> Modelling Hosted: Offsite | ![]() |
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