| Realistic distribution in Vue ecosystems This tutorial shows how to obtain a realistic distribution of items in Vue ecosystems using the layer affinity feature introduced in Vue 7. | ![]() |
| Using Crazybump with Vue This tutorial shows how to create very realistic bump maps for terrains or other objects with Crazybump. | ![]() |
| Geocontrol 2 Vue part 2 The second part of this tutorial shows how to distribute materials in Vue using Geocontrol 2 selectors in order to get realistic terrains. | ![]() |
| Geocontrol 2 Vue part 1 The first part of this tutorial shows how to export terrains and selectors from Geocontrol 2 and how to use the exported files in Vue. | ![]() |
| Making realistic rocks in Vue While rocks in Vue are varied in shape can look quite good in their default state, they are generally not suitable for closeups unless you tweak them a bit. This tutorial will show you how. | ![]() |
| Making grass in Bryce This tutorial explores the various methods for creating grass and ground covers in Bryce and shows their best uses and limitations, using a series of images as examples. | ![]() |
| Mixing textures in Bryce This tutorial shows how to mix bitmap and procedural textures in Bryce. It also gives indications on how to use the Deep texture editor. | ![]() |
| Making a wall with terrains in Bryce The terrain editor of Bryce can be used for many things. This tutorial shows how you can make brick or stone walls with it. | ![]() |
| Using Digarts textures for Vue Trees Digarts gardenhose provides a set of plant textures normally used for digital painting. They can, however be used to create textures for the plants used in Vue. This tutorial shows how. | ![]() |
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