|Realistic distribution in Vue ecosystems|
This tutorial shows how to obtain a realistic distribution of items in Vue ecosystems using the layer affinity feature introduced in Vue 7.
|Using Crazybump with Vue|
This tutorial shows how to create very realistic bump maps for terrains or other objects with Crazybump.
|Geocontrol 2 Vue part 2|
The second part of this tutorial shows how to distribute materials in Vue using Geocontrol 2 selectors in order to get realistic terrains.
|Geocontrol 2 Vue part 1|
The first part of this tutorial shows how to export terrains and selectors from Geocontrol 2 and how to use the exported files in Vue.
|Making realistic rocks in Vue|
While rocks in Vue are varied in shape can look quite good in their default state, they are generally not suitable for closeups unless you tweak them a bit. This tutorial will show you how.
|Making grass in Bryce|
This tutorial explores the various methods for creating grass and ground covers in Bryce and shows their best uses and limitations, using a series of images as examples.
|Mixing textures in Bryce|
This tutorial shows how to mix bitmap and procedural textures in Bryce. It also gives indications on how to use the Deep texture editor.
|Making a wall with terrains in Bryce|
The terrain editor of Bryce can be used for many things. This tutorial shows how you can make brick or stone walls with it.
|Using Digarts textures for Vue Trees|
Digarts gardenhose provides a set of plant textures normally used for digital painting. They can, however be used to create textures for the plants used in Vue. This tutorial shows how.