|2D Brushes in Photoshop & Paint Shop Pro, for beginners|
Basic explanation of how brushes can be varied to give random effects and more natural looks in Paint Shop Pro and Photoshop.
|Weathering your 3D Art|
A generalized explanation on how to add weathering to your renders, an important part in making images look realistic.
|Lighting for Vue (and Bryce)|
Lengthy tutorial on various methods and ideas for lighting in Vue, with many techniques applicable to Bryce as well :)
|Organizing Poser Runtimes and folders|
Fed up being unable to find Poser items buried in a bloated Runtime? Here's how to sort it all out, neatly! :)
|Optimizing Poser imports to Vue and other apps|
Poser imports are normally enormous resource hogs, and have some problems, this tutorial explains how to solve these problems :)
|Introduction to Digital Art|
This is a generalized tutorial, an introduction to digital art, to help anyone who's interested into getting into the subject, be it 2D or 3D :) We all have to start someplace, after all ;)
|Alpha Planes and transparencies|
How to use Alpha planes and images with transparency, for various things, such as cut-out sails, low resource "billboards" etc.
|"Cartooning" 3D render images|
This explains various ways how to turn a 3d rendered image, in a cartoon-like image, similar to a comic book, using 2d packages like Paint Shop Pro, Photoshop, GIMP etc :)
|Creating a sci-fi chair in Rhino, a beginner's tutorial|
A tutorial explaining how I created a simple sci-fi-looking chair, this gives tips and ideas on how to use Rhino
|Rhino basic tutorial, creating a ship's railing (video version)|
A beginners guide on how to use Rhino, creating a ship's railing, plus tips on general workflow to help all users. This is a video version, Windows media format, 55 megs.
|Rhino basic tutorial, creating a ship's railing|
A tutorial on how to make a ship's railing, explaining for a beginner some of the basic methods for using Rhino, and general hints on better workflow over all.
|How to make UVmaps with UVmapper |
A guide on how to use UVmapper, with lots of tips and tricks on how to get the best useage when creating your maps, and also, how to prepare your model BEFORE importing to UVMapper, to get best and easiest end result.
|How to make Dirt maps and effects in Vue & UVMapper|
Adding dirt and staining really helps improve realism in a render, this tutorial shows how to add procedural "dirt", and more precise looking dirt or staining applied with maps created with UVMapper
|Tutorial 4, Creating Antique Rusty Metal Materials|
How to create realistic, aged and corroded metals in Vue using the function editor and textures.
|Using 2d Aps to improve 3d|
This explains how you can use paint Shop Pro, or similar 2D application, to fix problems, and enhance 3d renderings.
|Ringed Planet, making rings look good.|
There's several ways to make rings for gas giant planets in Bryce, however, most cannot make a CUSTOM, specific look. Here's how to do it, using a 2D app, like paint Shop Pro or Photoshop and a simple ring model in .obj format. Ring in .obj format and textures included in tutorial for download, enjoy :)