3d Studio Max Arch & Design Preset Examples

Skill Level: Beginner / Views: 145

Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!

Mr-Bluesummers on 4:25PM Fri, 04 March 2011

How to Deploy MaxScript Scripts

Skill Level: Regular / Views: 58

Learn the 3 major ways of deploying scripts to employees or fans. We'll cover executable scripts, Macroscripts, and scripted plug-ins.

Mr-Bluesummers on 4:23PM Fri, 04 March 2011

Depth of Field Quality Adjustment in mental ray

Skill Level: Regular / Views: 78

In this quick article, we'll be visually exploring how to adjust the quality of the depth of field effect in 3d Studio Max with mental ray.

Mr-Bluesummers on 4:22PM Fri, 04 March 2011

Matte/Transparent Rendering in 3dsMax mental ray

Skill Level: Regular / Views: 39

Need to remove the halos, glows, or other anti-aliasing artifacts from your matte/shadow or element renders? We'll talk about this and more in the Matte/Transparent rendering tutorial.

Mr-Bluesummers on 4:21PM Fri, 04 March 2011

How to Deploy MaxScript Scripts

Skill Level: Intermediate / Views: 66

Learn the 3 major ways of deploying scripts to employees or fans. We'll cover executable scripts, Macroscripts, and scripted plug-ins.

Mr-Bluesummers on 11:23AM Wed, 01 December 2010

3dsMax Monday Movie #11: Modeling Core Part 4

Skill Level: Beginner / Views: 129

This weeks Monday Movie is part 4 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create fully arbitrary meshes using the turbosmooth modifier.

Mr-Bluesummers on 12:15AM Wed, 23 September 2009

3dsMax Monday Movie #10: Modeling Core Part 3

Skill Level: Beginner / Views: 79

This weeks Monday Movie is part 3 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe.

Mr-Bluesummers on 12:14AM Wed, 23 September 2009

3dsMax Monday Movie #9: Modeling Core Part 2

Skill Level: Beginner / Views: 74

This weeks Monday Movie is part 2 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives.

Mr-Bluesummers on 12:13AM Wed, 23 September 2009

3dsMax Monday Movie #8: Modeling Core Part 1

Skill Level: Beginner / Views: 206

This weeks Monday Movie is part 1 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, Spline modeling, and Poly Modeling.Here I give a quick demonstration on what primitives modeling is, and what kind of thoughts go into modeling in this way.

Mr-Bluesummers on 12:13AM Wed, 23 September 2009

3dsMax Monday Movie #7: mental ray Sun & Sky

Skill Level: Intermediate / Views: 140

This weeks got a really exciting topic; the Sunlight System in 3d Studio Maxs mental ray. The system is easy enough that you can throw it up in a scene in a matter of seconds, but powerful enough to make just about anything look fantastic. The color, the intensities, and the sheer crispness of the render will make you go gaga over it too.

Mr-Bluesummers on 12:11AM Wed, 23 September 2009

Modeling a Keyhole Video Tutorial

Skill Level: Intermediate / Views: 94

In this week's Monday Movie, we'll go over how you can model a keyhole in 3dsMax using the ProBoolean compound object!

Mr-Bluesummers on 2:19PM Mon, 21 September 2009

Build a 3dsMax Waterbox with Caustics

Skill Level: Beginner / Views: 184

So thereve been a lot of posts lately regarding mental ray caustics in 3d studio max, and I figured this would be a great time to do a Monday Movie about creating and playing with a waterbox! A waterbox is basically a caustics test that you can play around with and really get accquainted with this advanced feature of mental ray.

Mr-Bluesummers on 2:36PM Wed, 16 September 2009

Making a Twisted Wire Cable: Part 2

Skill Level: Beginner / Views: 124

In the last section we learned how to fake a cable using materials. But what if youre going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline!

Mr-Bluesummers on 2:35PM Wed, 16 September 2009

Making a Twisted Wire Cable: Part 1

Skill Level: Beginner / Views: 170

This is part 1 of a two parter, because I missed a week. Looks like the post never made it to the old version of the blog, either, so at least its up now, right?In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry!

Mr-Bluesummers on 2:35PM Wed, 16 September 2009

Mosaic Tile Effect with Photoshop

Skill Level: Intermediate / Views: 133 / System Requirements: Adobe Photoshop

This week well be looking at how you can start off with an image and arrive at a mosaic tile effect when youre done. Its a powerful and simple technique that yields a better result than the ordinary cellular map method. This system is based on using the Photoshop Filter Stained Glass, so most of the effort takes place outside of 3ds Max. That makes it robust enough for both low-poly and high-poly work.

Mr-Bluesummers on 6:45PM Wed, 08 July 2009

Setting up Sub-Surface Scattering

Skill Level: Beginner / Views: 169 / System Requirements: 3dsMax 9+

This week Im doing a redux of my original Sub-Surface Scattering Monday Movie. The footage is clearer, and were taking a deep dive into how you can get started using the fast skin materials in 3dsMax and mental ray.

Mr-Bluesummers on 6:43PM Wed, 08 July 2009

Using the SSS Physical Material in 3dsMax mental ray

Skill Level: Beginner / Views: 108 / System Requirements: 3dsMax 9+

This week, were going to be looking at how what we learned last week applies to the Sub-Surface Scattering (SSS) Physical Material in 3dsMax and mental ray. Theyre very similar, but the physical material gives you a little more control over the final outcome. Since this is both a shader and a material type, what you learn here is applicable across many applications!

Mr-Bluesummers on 6:43PM Wed, 08 July 2009

3dsMax Ink 'n Paint Primer

Skill Level: Intermediate / Views: 112 / System Requirements: 3d Studio Max

ve hammered out a 3-page Ink n Paint extravaganza! Ill walk you through the basics of the material as quickly as I can without leaving anyone behind. After that first page, we have a deep look at some of the more extreme things you can do with this material. Youll find that its handy for creating everything from basic cartoons to gritty surrealism to design-y product renders.

Mr-Bluesummers on 9:09PM Wed, 17 June 2009

Particles Walkthrough

Skill Level: Intermediate / Views: 183

Particles are what artists use when they need a lot of objects, but dont want to model or animate them by hand. Particle systems create, animate, and destroy objects according to a set of rules. These rules can be very basic, but they can also become quite complex!

Mr-Bluesummers on 7:43PM Tue, 27 January 2009

Anti-Aliasing and Sub-Pixel Sampling Primer

Skill Level: Beginner / Views: 102 / System Requirements: 3dsMax 9 or higher

So weve all heard about anti-aliasing, but what is it really? In this tutorial Ill be giving you a background on what anti-aliasing and sub-sampling mean in 3dsMax so that you can jump into a production setting with some understanding right off the bat. Well start off by looking at anti-aliasing in the scanline renderer, followed by sub-samling in the scanline renderer, and then we'll look at both for mental ray.

Mr-Bluesummers on 5:06PM Sun, 18 January 2009

World-Machine 2: Basics of mixing and color mapping

Skill Level: Intermediate / Views: 115 / System Requirements: World-Machine 2

Theres a lot to be excited about in this nifty program, and one of them is the new color maps feature. You can now use the awesome selection tools in World Machine to mix and match color swatches (and even image maps) in order to create your own color overlays for terrains. Well be going over all the selection types in the context of mixing colors.

Mr-Bluesummers on 4:42PM Sun, 11 January 2009

mental ray Lighting Walkthrough

Skill Level: Beginner / Views: 247

Welcome to the second mental ray lighting tutorial. In this feature, Ill be walking you through a typical lighting project for a scene I built for one of my Monday Movies. Remember that this isnt the only way to illuminate a scene, and your render times could get pretty high. Well be using mental ray Sun & Sky to get the base lighting, followed by a few area lights to illuminate the hallway section of the render. Ill show you some common settings youll need to set up along the way, and by the time were done you should have a well lit scene!

Mr-Bluesummers on 4:39PM Sun, 11 January 2009

mental ray Lighting Basics

Skill Level: Beginner / Views: 234

For this tutorial, were going to explore mental ray by making a simple room and lighting setup. Ill be using 3dsMax 9 but you can follow along with any version. Im also including my finished file so you can pick it apart if it suits you.

Mr-Bluesummers on 4:37PM Sun, 11 January 2009

Scripted Clay Rendering (Buttonize it!)

Skill Level: Intermediate / Views: 70 / System Requirements: 3ds Max 9 or higher

I was thinking hard about the 3d Studio Max clay rendering tutorial I wrote a few days ago, and was pondering about what an extension might be. Then it struck me! Gosh, wouldnt it be cool to have a button in the 3dsMax interface that you could click, and have it automatically turn out a clean render while you go make a sandwich?The answer is of course!

Mr-Bluesummers on 2:23PM Sun, 11 January 2009

Easy Clay Rendering in 3 Steps

Skill Level: Beginner / Views: 185 / System Requirements: Just 3dsMax 8 or higher

I realize that there are about a million clay render tutorials out there, and thousands for 3d Studio Max. Unfortunately, many people are still hung up on how to do them as evidenced by the questions we get in the 3dTotal forums. To resolve this, Ive decided to write my own that outlines how to take a quick clay render in just 3 easy steps.

Mr-Bluesummers on 2:21PM Sun, 11 January 2009