|Texture Modeling for Games with 3dsMax 2011|
Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily. In this video taken from our training product, “Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline”, we will see how to use this technique in a practical and real world situation. We’ll be using a reference photograph to build geometry that matches with the image, and we’ll be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games.
|Detail Polygon Modeling with 3dsMax 2011|
In this video taken from our “Introduction to Polygon Modeling: 3dsMax 2011” training product, see how to use some of the robust polygon modeling tools within 3dsMax 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as mechanical cuts, plugs, and connectors that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.
|Detail Polygon Modeling with Softimage 2011|
In this video taken from our “Introduction to Polygon Modeling: Softimage 2011” training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as creating detailed headphone and audio jacks that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.
|Custom Toolbars and Shelves|
In SOFTIMAGE|XSI, we have access to special toolbars that can speed up our workflow and make our work easier. We will look at some examples, as well as how to open the toolbars.
|Choosing an Interaction Model|
SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3dsMax or Maya. We will look at how to change the interaction model.
Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, SOFTIMAGE|XSI has a few tricks up its sleeve. In this video, you will learn a few tricks to speed up your ability to use tools in SOFTIMAGE|XSI.
Knowing how to work with menus in SOFTIMAGE|XSI is very important and vital to success. You will learn a few new tricks that will speed up your interaction with SOFTIMAGE|XSI.