Texture Modeling for Games with 3dsMax 2011

Skill Level: Beginner / Views: 155

Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily.In this video taken from our training product, Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline, we will see how to use this technique in a practical and real world situation. Well be using a reference photograph to build geometry that matches with the image, and well be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games.

i3DTutorials on 4:28PM Fri, 15 July 2011

Detail Polygon Modeling with 3dsMax 2011

Skill Level: Beginner / Views: 197

In this video taken from our Introduction to Polygon Modeling: 3dsMax 2011 training product, see how to use some of the robust polygon modeling tools within 3dsMax 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as mechanical cuts, plugs, and connectors that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.

i3DTutorials on 1:15PM Thu, 28 October 2010

Detail Polygon Modeling with Softimage 2011

Skill Level: Beginner / Views: 87

In this video taken from our Introduction to Polygon Modeling: Softimage 2011 training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as creating detailed headphone and audio jacks that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.

i3DTutorials on 1:14PM Thu, 28 October 2010

Menus and Menu Sets in Maya

Skill Level: Beginner / Views: 3991 / System Requirements: Maya

For the sake of practicality, Mayas main menus are grouped in what are called menu sets. These menu sets include groups of menus and tools that are meant to accommodate different tasks, such as polygon modeling, rendering, animation, etc.These main menus, as well as others in the Maya interface, can be conveniently torn off for even quicker and easier access when working with speed and efficiency is vital. Learn how to take advantage of these features by watching this video.http://i3dtutorials.com/tutorial/67_menus-and-menu-sets

i3DTutorials on 4:02PM Wed, 12 August 2009

Custom Toolbars and Shelves

Skill Level: Beginner / Views: 61 / System Requirements: SOFTIMAGE|XSI 6.x

In SOFTIMAGE|XSI, we have access to special toolbars that can speed up our workflow and make our work easier. We will look at some examples, as well as how to open the toolbars.

i3DTutorials on 4:24PM Mon, 17 December 2007

Choosing an Interaction Model

Skill Level: Beginner / Views: 42 / System Requirements: SOFTIMAGE|XSI 6.x

SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3dsMax or Maya. We will look at how to change the interaction model.

i3DTutorials on 4:23PM Mon, 17 December 2007

Accessing Tools

Skill Level: Beginner / Views: 71 / System Requirements: SOFTIMAGE|XSI 6.x

Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, SOFTIMAGE|XSI has a few tricks up its sleeve. In this video, you will learn a few tricks to speed up your ability to use tools in SOFTIMAGE|XSI.

i3DTutorials on 4:23PM Mon, 17 December 2007

Accessing Menus

Skill Level: Beginner / Views: 53 / System Requirements: SOFTIMAGE|XSI 6.x

Knowing how to work with menus in SOFTIMAGE|XSI is very important and vital to success. You will learn a few new tricks that will speed up your interaction with SOFTIMAGE|XSI.

i3DTutorials on 4:21PM Mon, 17 December 2007