|creating a post-apocalyptic cityscape|
Using Puppy Ray (new to PD Howler 9) to render a post-apocalyptic cityscape scene, starting from floorplans of houses. The creation phase of the elevation map can be inspiration for use in other tools and even with PD Howler 8 into the GPU based 3D Designer for animated rendering.
|Terrain and landscape design with elevation maps|
This might interest you if you do 3D with Lightwave or other tools, and want a quick backdrop of some planet landscape. This is not exactly matte painting, but it could be the start of a matte painting piece. These are tutorials, on creating the textures (part 1) and creating the terrain (part 2) and using the textures. part 1: This focuses on creating the textures. part 2: http://www.youtube.com/watch?v=145HNAj9wMA In this part Dan uses the 3D Designer and explains lighting, fog and other features, and then uses the texture that was created in part 1. -Philip
|Motion Estimation / Prtediction with PD Pro 7 |
Here's another look at using Motion Estimation with the Motion Prediction Module from PD Pro 7, as applicable to videos and to rendered animations of 3D logos in this case. This shows a comparison of a traditional frame blending approach vs. the motion prediction approach. It may take a few tries to tweak the parameters, and get a good combination, but in the end it could be worth the effort, especially if the rendering of the frames took a long time and you can't re-render them with the added frames, economically speaking. Generally speaking, you'll want to consider this option if you have a short animation that needs to last longer, and thus you want to time-stretch it without going through re-rendering the whole lot in the 3D side, i.e. when it took hours to render and you can't afford to take even longer to render, say, 10x that many frames for a 10x timelapse. In this example, the 3D logo was rendered at high (but not highest) settings, took a minute or two per frame to render. This is not a typical case. You'll be more interested in this technique when it takes an hour per frame to render :-) The last clip was done with 60 frames per second and with global illumination enabled, adding significant rendering time to it all. In cases like these it will definitely be a time saver to use motion prediction. Even if it takes a few minutes to get the parameters right, in the end it's much shorter than rendering it in 3D over 300+ frames if you can get away with rendering just 30-60 frames and fill in the missing frames through motion estimated interpolation.
|ADDHOW - Complementary Colors, presented by Dan Ritchie|
ADDHOW (A Daily Dose of Howling Or Waffling) is a series of tutorials typically in video form hosted on Youtube which show tips, tricks and basic techniques for use with PD Pro but which can also be used with other tools in some cases. This tutorial covers basics of complementary colors.
|Painting with video - load an AVI directly into the brush system|
This tutorial shows how to load an AVI file (video,3d aqnimation...) directly into the custom brush system as an animated brush. Once it's in the brush system, you can paint with it: single-clicks to stamp down the sequence, or draw and paint liberally while it's automatically cycling through the images. The avi clip could be a looping walk sequence from Poser or DAZstudio or anything you animate in 2D or 3D. Lots of ways to use it. A single running man can quickly turn into a hord, a stampede of characters at different sizes, colors, speeds....
|Space art painting with PD Artist, PD Particles or PD Pro|
Another look at painting space backgrounds with starfields, nebulae and dark matter. A final animation done with Carrara too.
|Carrara + Project Dogwaffle|
Here's a first of hopefully a series of tutorials that focus on how you can use Carrara for 3D together with Project Dogwaffle. Of course, many of the tutes will also have value to those using other 3D tools such as Bryce, Blender, Cinema 4D, Lightwave, AnimationMaster etc... http://www.thebest3d.com/pdpro/tutorials/carrara This first tutorial shows how to render a 3D object into a Targa image as 32-bit with Alpha, so that the background is 'transparent' when loaded into a Dogwaffle custom brush. There are numerous other tutorials sprinkled already across thebest3d.com in different places, for things like post work, video frame editing, special fx and adding foliage with particle brushes. You'll see a number of links at the above location to some of these other 3d-related tutorials. Happy waffling in 3D! -Philip thebest3d.com - beyond digital painting
|Nature Painting with particle brushes and spritesheets for animated brushes|
Create a bunch of tufts of grass and shrubbery with particle brushes. Collect them into a spritesheet, then convert it into an animated multi-frame brush. Then paint with it to quickly create grassy hills - in seconds.
|Creating Grid Patterns from parallel lines|
Starting with just a few horizontal lines, making it into a grid, here's a bunch of amazing grid patterns you can easily create with the Color Sobel Edge detect filter and a few others.
|Scratch-It - animated texture bluescreen combination for lottery scratcher|
Animated textures can add a lot of content to 3D renderings, whether mapped into color channels, bump, alpha or other shader components. An example is the progressive scratching of a lottery ticket to gradually reveal the underlying message such as "you win!". In this tutorial, PD Pro is used to combine two animated textures by way of traditional blue-screening so as to reveal the hidden message through an ever-increasing opening created by the scratching.