How to adjust the backlighting of the thin surfaces in "Vue 6 Infinite"

Skill Level: Intermediate / Views: 342 / System Requirements: Vue 6 Infinite

When an object consists of thin surfaces, the material is enough fine to allow to pass the light. If this surface is enlightened by the back, she will pass on some light without being transparent. It is typically what what takes place when the sun shines behind the foliage of a tree. The leaves of the tree allow to pass the light, although they are not transparent. In this document, I how show to adjust the effects of a material, so that an object constituted by thin surfaces behaves correctly and naturally in a back lighting.

PhG47 on 10:33AM Wed, 11 June 2008

How to make a Christmas tree with the editor of material of "Vue 6 Infinite"

Skill Level: Beginner / Views: 163 / System Requirements: Vue 6 Infinite

In this document, I how show to make a Christmas tree by using: a plant "SolidGrowth", for example "Bulki Conifer", available on "Cornucopia3D" and the editor of material of "Vue 6 Infinite". The idea, it is to modify the material of the foliage of the plant by transforming it into a brilliant material, imitating the decorations of outside of a Christmas tree.

PhG47 on 9:25AM Thu, 20 December 2007

How to adjust the depth of field of a portrait with "Vue 6 Infinite"

Skill Level: Beginner / Views: 957

The depth of field is a very important factor in the composition of an image, and particularly in that of a portrait. "Vue 6 Infinite" propose similar functions to those whom we find in the world of the photography.

PhG47 on 8:10AM Fri, 05 October 2007

Model the temple of Poseidon on Cap Sounion with "Silo"

Skill Level: Intermediate / Views: 381

This document shows an example of modeling of the ruins of the temple, with Silo 1.42.

PhG47 on 1:32PM Tue, 28 August 2007

Model moais of the island of Easter with "Silo"

Skill Level: Intermediate / Views: 416

This document shows an example of modelling of statues of the island of Easter, with Silo 1.42.

PhG47 on 1:29PM Tue, 28 August 2007

Take the pose with a dynamic dress, to "Poser"

Skill Level: Intermediate / Views: 1908

This document shows my way of working with the dynamic clothes. Mainly the movement of a dynamic garment, when the character takes the wished pose, from his initial pose.

PhG47 on 1:15PM Tue, 28 August 2007

How to improve the final depiction of the static hair in "Vue 6 Infinite"

Skill Level: Intermediate / Views: 583

When we import a character of "Poser" in "Vue 6 Infinite", the materials are built with a minimum of parameters, just the colour and the transparency. To obtain a realistic final depiction, it is necessary to complete these definitions of materials. This tutorial, how shows to reach there with a minimum of efforts. By adding, simply a canal of relief, the final aspect will very be superior.

PhG47 on 1:10PM Tue, 28 August 2007

How to play with the textures of the static hair, in "Poser"

Skill Level: Intermediate / Views: 1400

The available static hair to "Poser" have, very often, textures which miss realism. Most of the artists who build this genre of product, generate textures with "Photoshop", by drawing them. The result of a texture painted there 2D is often disappointing, a texture 2D is too regular and will miss, often, volume during the depictions it 3D. It is this observation which led me to look for a solution based on photos of hair, very real.

PhG47 on 1:04PM Tue, 28 August 2007