|An introduction to 3D Co-ordinate Systems|
An introduction to 3D space as used in 3d programs; the Cartesian Co-Ordinate System.
|The Replicate Tool|
In this tutorial we will be looking at vue 6's replicate tool and how it works. I will be giving an overview of the tool and then creating a simple staircase followed by a spiral staircase to demonstrate how you can use the replicate tool, to create structured object groups.
|The Scatter Tool|
In this tutorial we will be looking at the scatter portion of the scatter / replicate tool and how it works. I will be giving examples of what each section of the scatter tool does.
|The Basics of Optics|
In this tutorial I discuss some of the basic principals of optics in 3D and how they relate to the real world
|VUE - Working with the preview window|
In this tutorial i will be showing you a few tricks to help you use the preview window more effectively.
|Creating Area Lights - Part 2|
Candles, Area lights, and Translucent Materials. In this tutorial we will be expanding on what we have learned in the previous area light tutorial, by creating a realistic candle with a flame and applying an area light to the flame. I will also touch on Translucent materials.
|Creating Area Lights|
In this tutorial I will show you how to create a basic scene with radiosity and converting text to an area light.
|Cutting out a letter and adding light!|
Simple step by step tutorial, detailing the process to cut out a letter from a sphere and creating a light inside the cut out.
|Edged and Edgeless Terrains in Vue|
A basic tutorial on how to change between "edged" and "edgeless" terrains in vue, as well as some other tips.
|Boolean Operations Explained|
For the beginner, this tutorial shows the difference between the 3 Boolean Operations in Vue; Union, Intersection and Difference. Although it is done in Vue it is relevant to most 3D programs that have the Boolean feature.