Texture Modeling for Games with 3dsMax 2011

Skill Level: Beginner / Views: 154

Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily.In this video taken from our training product, Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline, we will see how to use this technique in a practical and real world situation. Well be using a reference photograph to build geometry that matches with the image, and well be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games.

i3DTutorials on 4:28PM Fri, 15 July 2011

Hani

Skill Level: Regular / Views: 243 / System Requirements: 3dsmax

Modeling a soda can, adding light and preparing the scene, create materials, making droplet effects and rendering the scene with Mental Ray renderer are what you will learn in this 3D Studio Max Tutorial. So make sure you will do all steps and will follow this tutorial until the last step.

goldencg on 10:42AM Mon, 28 March 2011

Video tutorial: how to make road on terrain

Skill Level: Beginner / Views: 127 / System Requirements: 3ds max

Hi all,This is my tutorial on how to make a road on terrain. Hope that you will like it. (run time: 16min)P.S. I forgot to cut on part on 2:35, so please ignore those couple seconds of my confusion P.P.S. and this is my first tutorial in English... I hope that you will understand what i'm saying

Dejan on 5:44PM Fri, 04 February 2011

3dsMax Monday Movie #11: Modeling Core Part 4

Skill Level: Beginner / Views: 129

This weeks Monday Movie is part 4 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create fully arbitrary meshes using the turbosmooth modifier.

Mr-Bluesummers on 12:15AM Wed, 23 September 2009

3dsMax Monday Movie #10: Modeling Core Part 3

Skill Level: Beginner / Views: 79

This weeks Monday Movie is part 3 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe.

Mr-Bluesummers on 12:14AM Wed, 23 September 2009

3dsMax Monday Movie #9: Modeling Core Part 2

Skill Level: Beginner / Views: 74

This weeks Monday Movie is part 2 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives.

Mr-Bluesummers on 12:13AM Wed, 23 September 2009

Modeling a Keyhole Video Tutorial

Skill Level: Intermediate / Views: 94

In this week's Monday Movie, we'll go over how you can model a keyhole in 3dsMax using the ProBoolean compound object!

Mr-Bluesummers on 2:19PM Mon, 21 September 2009

Build a 3dsMax Waterbox with Caustics

Skill Level: Beginner / Views: 184

So thereve been a lot of posts lately regarding mental ray caustics in 3d studio max, and I figured this would be a great time to do a Monday Movie about creating and playing with a waterbox! A waterbox is basically a caustics test that you can play around with and really get accquainted with this advanced feature of mental ray.

Mr-Bluesummers on 2:36PM Wed, 16 September 2009

Making a Twisted Wire Cable: Part 2

Skill Level: Beginner / Views: 124

In the last section we learned how to fake a cable using materials. But what if youre going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline!

Mr-Bluesummers on 2:35PM Wed, 16 September 2009

Making a Twisted Wire Cable: Part 1

Skill Level: Beginner / Views: 170

This is part 1 of a two parter, because I missed a week. Looks like the post never made it to the old version of the blog, either, so at least its up now, right?In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry!

Mr-Bluesummers on 2:35PM Wed, 16 September 2009

Part 2

Skill Level: Intermediate / Views: 1956 / System Requirements: 3DS Max

second part of same tutorial

corinthianscori on 9:08AM Sat, 19 July 2008

Bring COLLADA Exported Content into MAX from DAZStudio

Skill Level: Intermediate / Views: 556 / System Requirements: DAZStudio, 3DS Max with COLLADAMAX plugin installed

Explains step by step how to Export a custom Poser/DAZStudio character with all the rigging and morphs for animation in 3DS Max.

thenodemaster on 10:01PM Wed, 11 June 2008