How to work with shadows in WorldBuilder

Skill Level: Beginner / Views: 321

To create good shadows in World Builder you have to keep a few things in mind, do not use one shadowmap for the whole scene this is very ineffective and will not create the proper shadowdetail.You can use different shadowmaps for different areas on your landscape, follow the steps below and see how this can be done.

Alfons on 11:16AM Sat, 07 June 2003

WorldBuilder-3DS Max communication tutorial

Skill Level: Intermediate / Views: 509

The Max communicator of WorldBuilder is a great way to integrate the best of the 2 software packages in 1 render.The main advantage of this is that we can use the flexible material editor of Max in combination withthe landscape capabilities of WorldBuilder. There is of course the possibility of importing 3DS models in WorldBuilder, but that means we have to convert every single part of the imported Max materials to WorldBuilder materials and adjusting the phong photometry of every part separatly.This can be done with simple models, but for more complex models the Max communicator is the bestsolution.I made a greenhouse model in Max for this scene which we will use to make the following setting:- A camera will be inside the greenhouse and have a view of the plants inside and the landscape outside. - We will use small landscapes for the flowerbeds in the greenhouse.- We will create shadows and reflections of both WorldBuilder and Max objects in the scene.

Alfons on 9:11AM Sat, 07 June 2003

WorldBuilder volumelight

Skill Level: Beginner / Views: 464

In WorldBuilder you can create very nice Volumelightsbut you have to be patient and keep a few things in mindthe get the best results, i will explain how this canbe done efficiently in the following tutorial.This tutorial can be used for version 2, 3 and 3.5.Have a lot of fun with WorldBuilder.

Alfons on 8:41AM Sat, 07 June 2003

How to use WorldBuilder materials

Skill Level: Beginner / Views: 651

WorldBuilder has a lot of possibilities with the use of materials, we will use a volcano scene to illustrate this and do the following with materials in this tutorial:-How to add a material-Using compound materials-How to add a texture and bumping-Using phong photometry-Using placing conditions-Using materials in an area-Using a fractilizer

Alfons on 7:31AM Sat, 07 June 2003