|Vue Video Tutorials, from Beginers to Pro.|
Vue 5 and 6 video tutorials, updated weekly. Inspire your creativity.
|How to adjust the depth of field of a portrait with "Vue 6 Infinite"|
The depth of field is a very important factor in the composition of an image, and particularly in that of a portrait. "Vue 6 Infinite" propose similar functions to those whom we find in the world of the photography.
| Modelling Roads on Terrains|
Video Tutorial. Finally, a way to actually create roads...level roads on terrains. You'll need Photoshop and some paper to take notes as the actions is fast and you're sure to miss something if you don't pay close attention. Total running time: 13:54 (Requires Flash)
|Modelling using Python Scripts|
Video Tutorial. This tutorial walks you through modeling using some of our Vue 6 Infinite Python Scripts.(Requires Flash)
| Setup Vue for Modelling Video|
Video Tutorial. This tutorial walks you through setting up Vue for starting to build models. There are a number of subtle techniques which are presented to help you quickly move around Vue and render your models. Total running time: 8:52 (Requires Flash)
| Adding Decal Maps in Vue: Part II|
Video Tutorial. This tutorial walks you through building a metablob vehicle and setting up advanced decal texture maps in Vue. Total running time: 18:18 (Requires Flash) You can also download a copy of this tutorial.
| Adding Decal Maps in Vue: Part I|
Video Tutorial. This tutorial walks you through setting up texture maps and decals in Vue. Total running time: 12:11 (Requires Flash) You can also download a copy of this tutorial.
| SeaVue tutorial|
Video Tutorial. Many of you may know of Monsoon's SeaVue kit for Vue. I've had it for awhile, but wasn't quite sure how Mark Lawson (Monsoon) was able to squeeze such incredible images from it. So, I asked him to show me, and then I created this 28 minute tutorial based upon his generous tutelage. You may also wish to download the ZIP version of this instead of watching it LIVE.
| SolidGrowth Solid Color Plants|
Video Tutorial. Recently, I was trying to create a solid flower colored plant species using Vue's SolidGrowth plant editor-- and found to my dismay how difficult it is to create. Most of all the originating flower 'base plants' all create a variety of colors when used with EcoSystems. In fact, even the single color Bonny created multiple colors when not white. I finally was able to craft a solution using the Primose as a base species. This 5:40 video explains it better than I can here. You may also wish to download the ZIP version of this instead of watching it LIVE.
|How to improve the final depiction of the static hair in "Vue 6 Infinite"|
When we import a character of "Poser" in "Vue 6 Infinite", the materials are built with a minimum of parameters, just the colour and the transparency. To obtain a realistic final depiction, it is necessary to complete these definitions of materials. This tutorial, how shows to reach there with a minimum of efforts. By adding, simply a canal of relief, the final aspect will very be superior.
|Water Fall - Fast and dirty|
No more messing around with photoshop to get the effect of rushing water in your scene
|Creating Area Lights - Part 2|
Candles, Area lights, and Translucent Materials. In this tutorial we will be expanding on what we have learned in the previous area light tutorial, by creating a realistic candle with a flame and applying an area light to the flame. I will also touch on Translucent materials.
|Creating Area Lights|
In this tutorial I will show you how to create a basic scene with radiosity and converting text to an area light.
|Render an HDRI Scene in Vue d'Esprit with Poser Models|
A beginner`s level tutorial on how to export a model from Poser, import it into Vue, and then render the scene using Vue`s HDRI lighting. This tutorial shows you how to create this realistic aircraft image using the 747 (JumboJet)... but you can feel free to use your own model.
|Edged and Edgeless Terrains in Vue|
A basic tutorial on how to change between "edged" and "edgeless" terrains in vue, as well as some other tips.
|How to make Dirt maps and effects in Vue & UVMapper|
Adding dirt and staining really helps improve realism in a render, this tutorial shows how to add procedural "dirt", and more precise looking dirt or staining applied with maps created with UVMapper
|Tutorial 4, Creating Antique Rusty Metal Materials|
How to create realistic, aged and corroded metals in Vue using the function editor and textures.
|Free tut on Vue 6 function editor|
This is a gentle intro to the function editor of Vue 6. The intent is to explain the findamental concept of the FE interface. Hope it helps!
|Vue 5 - Volumetric Lighting|
Web and .pdf versions of a tutorial on Volumetric Lighting use, tips & tricks, cautions and settings, with several example scenes.
|Vue 5 - Radiosity lighting of interiors|
A downloadable model room (.vob) is daylight lighted from outside and inside. Radiosity use and settings are shown and compared.
|Vue 5 Camera Focal Length|
Web tutorial on the sometimes suprising effects of focal length on your images.
|Vue 5 Materials video, 5 parts|
A 5 part series of Flash videos with voice instruction. Covers creating and applying all types of materials, except Ecosystems. Covers Function Editor briefly. Please read the .pdf first.
|Into The Woods - Ecosystem Vue 5 Infinite & Up|
This tutorial includes a downloadable Ecosytem so you can create the same image. Easy and fun!!
|A Simple Vue EcoSystem|
Starting out? Here's a very basic Ecosystem tutorial to get your mojo going!! LOL!!
|Using Onyx Tree's in Vue|
This is a very basic tutorial showing how to load and export a standard tree from Onyx Tree Broadleaf into V5I. The steps described here may work for other versions of Vue but I am not sure. It also does not cover any of the advanced features of Onyx Tree. There are two parts to this tutorial. Part one will show how to load a standard tree which came with Onyx Tree Broadleaf and export it for use in V5I. Part two will cover loading the tree in V5I and remapping the materials to make it look more realistic.