|Tutorial #34: Scene Creation|
An explanation of how I created a scene, from concept, sorting items, to building, lighting and post work. Rather than a typical "How to do a single thing", it's about how a scene was built, tips to help effciency, and notes on post work :)
|Tutorial #36: Ship Wakes in Vue|
How to create wakes for ships and boats in Vue, using foam shore line, or "meta-water" materials :)
|Vue Lighting Tutorial|
Get the most out of your scenes with Vue.
This tutorial shows the necessary steps to create real waves with procedural terrains in Vue. It starts with the set-up of the terrain function and in the following leads you step by step through the whole process. Can be used by beginners, but since it requires a lot of jumping around through the editors and a little familiarity with them, I rated the tutorial as Intermediate level
|#32: Subsurface Scattering in Vue|
How to get Subsurface scattering or Translucency as it's called in Vue, to work well on flesh :) Note: Nudity!
|Realistic camera animation in Vue|
After posting the Hide & Seek animation last month I got quite a few questions about how to create a natural camera motion like animation. So in this tutorial I will show you how to use the tools that came with Vue and some tricks I have learned over the years.
|Vue Render Quality versus Render Speed - Charm3D|
Tutorial on finding the right balance between Quality and render speed, based on several years of experience and a lot of experimenting. One misunderstanding of Vue is that quality, and thus render speed, is the result of the render settings only. But actually a lot of settings throughout the interface influence the final outcome. My intention here is to give you some ideas and tricks to use to determine quality versus render time.
|How to adjust the backlighting of the thin surfaces in "Vue 6 Infinite"|
When an object consists of thin surfaces, the material is enough fine to allow to pass the light. If this surface is enlightened by the back, she will pass on some light without being transparent. It is typically what what takes place when the sun shines behind the foliage of a tree. The leaves of the tree allow to pass the light, although they are not transparent. In this document, I how show to adjust the effects of a material, so that an object constituted by thin surfaces behaves correctly and naturally in a back lighting.
|Geocontrol 2 Vue part 2|
The second part of this tutorial shows how to distribute materials in Vue using Geocontrol 2 selectors in order to get realistic terrains.
|Geocontrol 2 Vue part 1|
The first part of this tutorial shows how to export terrains and selectors from Geocontrol 2 and how to use the exported files in Vue.
|Tutorial #31: Volumetric shaded Nebulae and galaxies for Vue|
Using volumetric shaded materials and terrains to create nebulae and galaxies in Vue
|Tutorial #28: Dirt on the Bottom|
Putting Dirt where it belongs, for added realism. A mini-tut.
|The Replicate Tool|
In this tutorial we will be looking at vue 6's replicate tool and how it works. I will be giving an overview of the tool and then creating a simple staircase followed by a spiral staircase to demonstrate how you can use the replicate tool, to create structured object groups.
|The Scatter Tool|
In this tutorial we will be looking at the scatter portion of the scatter / replicate tool and how it works. I will be giving examples of what each section of the scatter tool does.
|Function Editor series|
from Geekatplay Studio. Series of 12 tutorials coverin function editor in Vue 6. Excercise tutorials also include.
|Making realistic rocks in Vue|
While rocks in Vue are varied in shape can look quite good in their default state, they are generally not suitable for closeups unless you tweak them a bit. This tutorial will show you how.
|Vue 6 Render Settings|
How to set the render options screen to get the best render in the least amount of time.
|Vue 5 Render Settings|
How to get the best quality for the least amount of time. Applies to Vue 5 Infinite, but may help for all Vue 5 versions.
|Lighting for Vue (and Bryce)|
Lengthy tutorial on various methods and ideas for lighting in Vue, with many techniques applicable to Bryce as well :)
|Basics from Terrain to Eco and importing Poser objects|
This is s set of tutorials I made some time back for a friend and decided to post them up in case anyone cared to view them. They are clearly made for my friend, as I sometimes will refer to him and things he may have said, but for the most part, anyone can follow along and get what is going on as I do go slowly and answer the basic questions people may have. There is also a second set of 2 tutorials that can be downloaded too and just put all of these videos in the Video folder that is part of the presentation program I made, if you feel like using that, that is. These are rather large files, so be aware of that while downloading. The main file is about 354megs and the Bonus tuts are about 244megs. That link is here: http://www.md-arts.com/vue/DogAndFriendTutorialBonus_PT12.zip
|Alpha Planes and transparencies|
How to use Alpha planes and images with transparency, for various things, such as cut-out sails, low resource "billboards" etc.
free video tutorials for beginners. Discovering Vue from Geekatplay Studio
New series from Geekatplay Studio. Creating Epic Landscapes
|How to make a Christmas tree with the editor of material of "Vue 6 Infinite"|
In this document, I how show to make a Christmas tree by using: a plant "SolidGrowth", for example "Bulki Conifer", available on "Cornucopia3D" and the editor of material of "Vue 6 Infinite". The idea, it is to modify the material of the foliage of the plant by transforming it into a brilliant material, imitating the decorations of outside of a Christmas tree.
|Using Digarts textures for Vue Trees|
Digarts gardenhose provides a set of plant textures normally used for digital painting. They can, however be used to create textures for the plants used in Vue. This tutorial shows how.