Tutorial mParticles 3DS Max 2013 _ 001 (english version)

Skill Level: Beginner / Views: 157 / System Requirements: 3DS Max 2013 extension pack or up version

Hi everyone,I'll share with you my new tutorial (and maybe the first of one series) on the mParticles or "MassFx Particles". This tools is avaible with extension pack for subscription user of 3DS Max 2013 and 3DS Max Design 2013... and maybe we can see pubblic in the next realease of 3DS Max 2014 (maybe...)....More information from Autodesk web site - http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15451618In this tutorial I show a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry, all in relation with the PhysX engine or MassFx tools inside 3DS Max 2013.Thank you and good vision...Matteo -MatEvil- Miglioriniwww.art2upz.com

evilsasha on 6:24AM Tue, 22 January 2013

Tutorial FumeFx Wavelet Turbolence (English Version)

Skill Level: Beginner / Views: 146

Hi everyone,I will share with you my last tutorial on FumeFx for using the Wavelet Turbolence Cache. It's not a very tutorial with one example, but is an overview on this type of simulation.I hope you can undestand and I can help you with it.Thank youMatteo -MatEvil- Miglioriniwww.art2upz.com

evilsasha on 8:44AM Wed, 16 January 2013

Texture Modeling for Games with 3dsMax 2011

Skill Level: Beginner / Views: 155

Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily.In this video taken from our training product, Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline, we will see how to use this technique in a practical and real world situation. Well be using a reference photograph to build geometry that matches with the image, and well be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games.

i3DTutorials on 4:28PM Fri, 15 July 2011

Creating virtual 360 Panorama

Skill Level: Regular / Views: 246 / System Requirements: 3ds Max with any up-to-date renderer

CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the...

MaxAttivo on 1:32PM Sun, 26 June 2011

Fume FX Burning Matchstick Tutorial

Skill Level: Intermediate / Views: 87 / System Requirements: 3ds max, Fumefx, Nuke, After Effects

Tutorial that shows how to use animated gradient ramps for three different uses. Covers basics of Modelling (Details thru displacement map), FumeFX simulation (fire from Intensity Map) , and compositing passes in Nuke.

shahnam on 6:02AM Thu, 28 April 2011

Hani

Skill Level: Regular / Views: 244 / System Requirements: 3dsmax

Modeling a soda can, adding light and preparing the scene, create materials, making droplet effects and rendering the scene with Mental Ray renderer are what you will learn in this 3D Studio Max Tutorial. So make sure you will do all steps and will follow this tutorial until the last step.

goldencg on 10:42AM Mon, 28 March 2011

3d Studio Max Arch & Design Preset Examples

Skill Level: Beginner / Views: 146

Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!

Mr-Bluesummers on 4:25PM Fri, 04 March 2011

Depth of Field Quality Adjustment in mental ray

Skill Level: Regular / Views: 79

In this quick article, we'll be visually exploring how to adjust the quality of the depth of field effect in 3d Studio Max with mental ray.

Mr-Bluesummers on 4:22PM Fri, 04 March 2011

Matte/Transparent Rendering in 3dsMax mental ray

Skill Level: Regular / Views: 40

Need to remove the halos, glows, or other anti-aliasing artifacts from your matte/shadow or element renders? We'll talk about this and more in the Matte/Transparent rendering tutorial.

Mr-Bluesummers on 4:21PM Fri, 04 March 2011

Video tutorial: how to make road on terrain

Skill Level: Beginner / Views: 129 / System Requirements: 3ds max

Hi all,This is my tutorial on how to make a road on terrain. Hope that you will like it. (run time: 16min)P.S. I forgot to cut on part on 2:35, so please ignore those couple seconds of my confusion P.P.S. and this is my first tutorial in English... I hope that you will understand what i'm saying

Dejan on 5:44PM Fri, 04 February 2011

How to Deploy MaxScript Scripts

Skill Level: Intermediate / Views: 67

Learn the 3 major ways of deploying scripts to employees or fans. We'll cover executable scripts, Macroscripts, and scripted plug-ins.

Mr-Bluesummers on 11:23AM Wed, 01 December 2010

3dsMax Monday Movie #11: Modeling Core Part 4

Skill Level: Beginner / Views: 130

This weeks Monday Movie is part 4 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create fully arbitrary meshes using the turbosmooth modifier.

Mr-Bluesummers on 12:15AM Wed, 23 September 2009

3dsMax Monday Movie #10: Modeling Core Part 3

Skill Level: Beginner / Views: 80

This weeks Monday Movie is part 3 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe.

Mr-Bluesummers on 12:14AM Wed, 23 September 2009

3dsMax Monday Movie #9: Modeling Core Part 2

Skill Level: Beginner / Views: 75

This weeks Monday Movie is part 2 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives.

Mr-Bluesummers on 12:13AM Wed, 23 September 2009

3dsMax Monday Movie #8: Modeling Core Part 1

Skill Level: Beginner / Views: 207

This weeks Monday Movie is part 1 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, Spline modeling, and Poly Modeling.Here I give a quick demonstration on what primitives modeling is, and what kind of thoughts go into modeling in this way.

Mr-Bluesummers on 12:13AM Wed, 23 September 2009

3dsMax Monday Movie #7: mental ray Sun & Sky

Skill Level: Intermediate / Views: 141

This weeks got a really exciting topic; the Sunlight System in 3d Studio Maxs mental ray. The system is easy enough that you can throw it up in a scene in a matter of seconds, but powerful enough to make just about anything look fantastic. The color, the intensities, and the sheer crispness of the render will make you go gaga over it too.

Mr-Bluesummers on 12:11AM Wed, 23 September 2009

Modeling a Keyhole Video Tutorial

Skill Level: Intermediate / Views: 95

In this week's Monday Movie, we'll go over how you can model a keyhole in 3dsMax using the ProBoolean compound object!

Mr-Bluesummers on 2:19PM Mon, 21 September 2009

Build a 3dsMax Waterbox with Caustics

Skill Level: Beginner / Views: 185

So thereve been a lot of posts lately regarding mental ray caustics in 3d studio max, and I figured this would be a great time to do a Monday Movie about creating and playing with a waterbox! A waterbox is basically a caustics test that you can play around with and really get accquainted with this advanced feature of mental ray.

Mr-Bluesummers on 2:36PM Wed, 16 September 2009

Making a Twisted Wire Cable: Part 2

Skill Level: Beginner / Views: 125

In the last section we learned how to fake a cable using materials. But what if youre going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline!

Mr-Bluesummers on 2:35PM Wed, 16 September 2009

Making a Twisted Wire Cable: Part 1

Skill Level: Beginner / Views: 173

This is part 1 of a two parter, because I missed a week. Looks like the post never made it to the old version of the blog, either, so at least its up now, right?In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry!

Mr-Bluesummers on 2:35PM Wed, 16 September 2009

Mosaic Tile Effect with Photoshop

Skill Level: Intermediate / Views: 134 / System Requirements: Adobe Photoshop

This week well be looking at how you can start off with an image and arrive at a mosaic tile effect when youre done. Its a powerful and simple technique that yields a better result than the ordinary cellular map method. This system is based on using the Photoshop Filter Stained Glass, so most of the effort takes place outside of 3ds Max. That makes it robust enough for both low-poly and high-poly work.

Mr-Bluesummers on 6:45PM Wed, 08 July 2009

Setting up Sub-Surface Scattering

Skill Level: Beginner / Views: 172 / System Requirements: 3dsMax 9+

This week Im doing a redux of my original Sub-Surface Scattering Monday Movie. The footage is clearer, and were taking a deep dive into how you can get started using the fast skin materials in 3dsMax and mental ray.

Mr-Bluesummers on 6:43PM Wed, 08 July 2009

Using the SSS Physical Material in 3dsMax mental ray

Skill Level: Beginner / Views: 109 / System Requirements: 3dsMax 9+

This week, were going to be looking at how what we learned last week applies to the Sub-Surface Scattering (SSS) Physical Material in 3dsMax and mental ray. Theyre very similar, but the physical material gives you a little more control over the final outcome. Since this is both a shader and a material type, what you learn here is applicable across many applications!

Mr-Bluesummers on 6:43PM Wed, 08 July 2009

3dsMax Ink 'n Paint Primer

Skill Level: Intermediate / Views: 113 / System Requirements: 3d Studio Max

ve hammered out a 3-page Ink n Paint extravaganza! Ill walk you through the basics of the material as quickly as I can without leaving anyone behind. After that first page, we have a deep look at some of the more extreme things you can do with this material. Youll find that its handy for creating everything from basic cartoons to gritty surrealism to design-y product renders.

Mr-Bluesummers on 9:09PM Wed, 17 June 2009

How to create a lampshade material

Skill Level: Intermediate / Views: 185

A short tutorial that shows you how to create a lampshade material using 3ds max and vray, in just a few steps.

LordRavwen on 4:49PM Thu, 12 March 2009