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Maya 2010 - Render Passes - Part 4 - Passes
This is part 4 of 4 in our Render Passes video.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 9 times
in Maya -> Rendering
Hosted: Offsite
Maya 2010 - Render Passes - Part 3 - Lighting
This is part 3 of 4 in our Render Passes video.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 5 times
in Maya -> Rendering
Hosted: Offsite
Maya 2010 - Render Passes - Part 2 - Shading
This is part 2 of 4 in our Render Passes video.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 3 times
in Maya -> Rendering
Hosted: Offsite
Maya 2010 - Render Passes - Part 1 - Modeling
This is part 1 of 4 in our Render Passes video.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 5 times
in Maya -> Rendering
Hosted: Offsite
Maya 2010 - Realtime Shadows
A short tutorial on the Realtime Shadow workflow in Maya 2010.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 6 times
in Maya -> Rendering
Hosted: Offsite
Using Mental Ray nodes in Layered shaders in Maya
In this video tutorial, we'll take a look at how you can work with mental ray nodes within layered render shaders.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 9 times
in Maya -> Rendering
Hosted: Offsite
Contour Rendering with Mental Ray - 02
This is the second in a series where we explore the possibilities of toon style rendering in Mental Ray to achieve a variety of effects in a few different manners. Starting simple with basic contour rendering we will build a foundation of skills as we progress to more complicated custom shading networks to compositing.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 4 times
in Maya -> Rendering
Hosted: Offsite
Mental Ray Production Library, mip_motion_vector #2
Continuing on my previous post Mental Ray Production Library Enabling mip Shaders. We can now start exploring the available new nodes. In this session we will have a closer look at the mip_motion_vector and how to use it in post to get fast render of our motion blur.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 2 times
in Maya -> Rendering
Hosted: Offsite
Maya mental ray 3d rendering technique #2
Excellent rendering technique starts with the basics in Maya!
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 5 times
in Maya -> Rendering
Hosted: Offsite
Lighting in Mental Ray - Area Lights - 01
In this series we examine area lights in Maya and Mental Ray, cross comparing with a variety of settings, area light shapes and different quality settings. We then graduate to implementing mental ray centric shaders into the area light with physical lights, blackbodies and cie temperature controls.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 4 times
in Maya -> Rendering
Hosted: Offsite
Command line rendering - Maya - Mental Ray
A quick example of how to set up rendering using the command line in windows. If you were to do this with Linux render should have a capital R 'Render'.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 4 times
in Maya -> Rendering
Hosted: Offsite
Mental Ray Production Library, mip_motion_vector #1
Continuing on my previous post Mental Ray Production Library Enabling mip Shaders .We can now start exploring the available new nodes. In this session we will have a closer look at the mip_motion_vector and how to use it in post to get fast render of our motion blur.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 4 times
in Maya -> Rendering
Hosted: Offsite
Maya 2008 Mental Ray
This video discusses how to get started with mental ray for Maya 2008.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 3 times
in Maya -> Rendering
Hosted: Offsite
Previewing lighting and shadows
Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 3 times
in Maya -> Rendering
Hosted: Offsite
Light Streaks With Final Gather
There's nothing better than some well placed light streaks to liven up an object or create cool atmospheric effects. The uses are only limited by your imagination and this tutorial by Stuart Christensen will show you how to set up and fine tune the light streak effect by using a combination of Mental Ray Final Gather and the Mental Ray Area Light. Hopefully, by doing this tutorial you will see the light!
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 12 times
in Maya -> Rendering
Hosted: Offsite
Mental Ray Approximation Editor
A very brief look at the Mental Ray Approximation Editor. This tutorial is intended for people that have no idea what the Mental Ray Approximation Editor is. If your sitting there thinking what on earth is it, then watch this.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 8 times
in Maya -> Rendering
Hosted: Offsite
Production Library Enabling mip Shaders
Maya 2008 and up, was shipped with some un-supported mental ray Shaders called mip (mental images production) Shaders.To expose theses Shaders in Maya we need to alter the mel script mentalrayCustomNodeClass.mel in this folderC:\Program Files\Autodesk\Maya2009\scripts\others
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 3 times
in Maya -> Rendering
Hosted: Offsite
Substance Bonus Tools with mental ray
This video describes how to render substances using mental ray in Maya 2012 thanks to the Substance Bonus Tools from Allegorithmic. More information on www.allegorithmic.com
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 4 times
in Maya -> Rendering
Hosted: Offsite
What is a CG light?
Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 6 times
in Maya -> Rendering
Hosted: Offsite
Maya 2011 Dielectric Material Tutorial
Glass is one of the most beautiful materials on earth. You will always be searching for a way to replicate this magnificent material as a CG element. Get started on the right foot with using the Mental Ray Dielectric material to create glass and water effects in this tutorial. The dielectric_material is a quirky animal and has many adjustments to make before you get a superb result. Learn the basics of glass and water now because you will be using them often! Enjoy!
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 5 times
in Maya -> Rendering
Hosted: Offsite
The Physical Sun and Sky network: Lighting and Rendering
Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 8 times
in Maya -> Rendering
Hosted: Offsite
Working with mental ray lights
Light and Shadows using mental ray
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 5 times
in Maya -> Rendering
Hosted: Offsite
Introducing render layers: Lighting and Rendering
Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 3 times
in Maya -> Rendering
Hosted: Offsite
Maya Mental Ray Caustics Tutorial
Alright, after so much anticipation of creating a lighting tutorial in Maya, I'm back with a proper and easily understandable video lesson regarding the advanced lighting concepts of Caustics. The Video lesson is about 20 minutes and contains the understanding of the Maya's Mental Ray system shaders and ligthing techniques. Caustic effect is a very important and a remarkable effect which is very much required in creating realistic looking glass effects.I'm Prantic and i'll be your instructor throughout the whole video.The Topics in the video can be categorized as follows:1. Intro: Discussing "what is caustics?" with examples2. Creating basic caustic effect using Maya's own default material nodes3. Discussing about Photon transmission, GI/Caustics4. Creating Caustics with Mental Ray materials5. Ways and Tips to make Renders times faster6. Conclusion: Showing mental ray renders with properties and Photon Map Visualizer.A photon map� is a technique to generate the indirect illumination effects of caustics and global illumination when you render with the mental ray renderer. When it calculates indirect illumination, the mental ray renderer traces photons emitted from a light. The photon is traced through the scene, being reflected or transmitted by objects, until it strikes a diffuse surface. When it strikes a surface, the photon is stored in the photon map.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 4 times
in Maya -> Rendering
Hosted: Offsite
Global Illumination Photons: Lighting
Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included.A photon map� is a technique to generate the indirect illumination effects of caustics and global illumination when you render with the mental ray renderer. When it calculates indirect illumination, the mental ray renderer traces photons emitted from a light. The photon is traced through the scene, being reflected or transmitted by objects, until it strikes a diffuse surface. When it strikes a surface, the photon is stored in the photon map.
By: Mr-Bluesummers [homepage] / Posted: Dec 12, 2011 / Skill Level: Beginner / Viewed 2 times
in Maya -> Rendering
Hosted: Offsite
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