| Simple Cutaway animations in LightWave using no plugins This revisits an old technique which used a second object to "fill in" the cutaway area. In this version I use nodes to color the back sides of polygons to make it look like the mesh is filled in when really it's just hollow. It's a fake effect and it has some limitations, but it might do what you need it to do. | |
| Importing a quidam character into Lightwave - Part II This is the second part of the tutorial. It focuses on the rigging : bones, weight maps and IK, IK-booster tool. This tutorial is in French only and deals with tools a bit more complicated than the ones used in the first part. By: CaptainMarlowe [homepage] / Posted: Mar 20, 2010 / Skill Level: Intermediate / Viewed 23 times System/Software Requirements: Quidam - LIghtwave in LightWave Hosted: Offsite | |
| Importing a quidam character into Lightwave - Part I This is the first out of three tutorials about importing a Quidam character into Lightwave for animation purposes. Please note that this video tutorial comments are in FRENCH only - but I hope the video is fairly explicit by itself. The video is available for download on my website. By: CaptainMarlowe [homepage] / Posted: Mar 15, 2010 / Skill Level: Beginner / Viewed 51 times System/Software Requirements: Quidam - Lightwave in LightWave Hosted: Offsite | |
| The Translate Plus Tool Revealed Wanting to move points in modeler along a line with no deviation? Wanting to scale a polygon while keeping it's angle perfect? Well I wanted to introduce all, who don't know about it, to the Translate Plus Tool. Stick around because it COULD make your life a little easier and keep your models looking nice without creating any non-planar polygons. By: EagleWing1000 [homepage] / Posted: Apr 17, 2008 / Skill Level: Beginner / 2 pages / Viewed 284 times System/Software Requirements: Lightwave in LightWave Hosted: Renderosity.com | |
| Creating morphs for Lightwave in Blacksmith3D-Suite This tutorial shows you how to... 1) Export your object from Lightwave and bring it into Blacksmith3D-Suite 2) Create a simple morph 3) Export the object back to Lightwave and convert it into a morph for the original object. | |
| Complete Character Modelling Free Video Tutorial Series 58 bite-sized tutorials over 80 pages making this the most comprehensive free character modelling tutorial to date. Made for LightWave but suitable for all apps due to the small toolset and a dedicated section describing each tools features for easy translation. Dedicated section to EdgeLoops and PolyFlow theory 100% Free Content, 100% Free Support | |
| Creating HDRI lighprobes in Lightwave A big tutorial teaching you how to make your own HDRI lighprobes in Lightwave and then using them to light objects. | |
| Lantern Create a detailed Lantern, for Lightwave 7/7.5! | |
| Fantasy Letter Create a Fantasy style piece of paper, for Lightwave 7.5! | |
| Mansion Hall 7.5 Create the Hall of a Mansion, written for Lightwave 7.5! | |
| Lightwave 7.5 Beginners Guide A Beginners Guide to Lightwave 7.5! | |
| Painting Seamless Textures The scripted tutorial show you how to paint surface materials like concrete using Painter's captured brush and tiling brush stroke technology. The accompanying PDF tutorial explains the process in print and illustration. A custom "concrete" brush is included. Use the tutorials link in the menu frame. This new tutorial is topmost on the list. | |
| Build your own Home A Guide on how to model your own Home. | |
| Create your own grassy backyard First learn how to use Displacement Maps to create terrains and then learn how to bring your land to life by growing some grass on it using the SasLite plugin :) Good for anyone who doesn't know how to make grass in Lightwave or hasn't worked with Displacement Maps before :) By: RaysOfLight [homepage] / Posted: Nov 1, 2003 / Skill Level: Beginner / 14 pages / Viewed 369 times in LightWave Hosted: Renderosity.com | |
| Bring back the detail by Adjusting Sub Patch weight This is a really quick tutorial on how you can get some of the detail back into your model when using sub patches... | |
| Adding detail to Lightwave Models using UV mapper....The easy way This is just an easy way to UV map parts of you LWO's to add detail to you models. | |
| Asteroid Impact Creating an Asteroid impact using Hypervoxels and Lens Flare | |
| There is No Spoon — Part One The first part of a three part tutorial on "spoon bending" using LightWave 3D. This part walks you through a detail out modeling technique for a basic spoon. Have fun! | |
| Basic Plumbing Modeling Tutorial A beginner's simple nine-step guide to the basic modeling tools needed for your plumbing and pipe modeling requirements for LightWave 3D | |
| Basic Polygon Reduction A simple tutorial for LightWave 3D newbies that should help you understand some basic tools for reducing the overall polygon count of your meshes. | |
| Particle Systems A beginners guide to Hypervoxels and Wind. | |
| Splines in a Nutshell Just a simple yet quick example to show you how to make splines in LightWave By: wgreenlee1 [homepage] / Posted: Feb 20, 2003 / Skill Level: Beginner / 10 pages / Viewed 96 times in LightWave Hosted: Renderosity.com | |
| How to Create an Axe Simple tutorial on how to model an Axe in Lightwave Modeler. | |
| Gaseous Planets a very simple way of creating gaseous planets with just 1 light and 1 particle By: RaysOfLight [homepage] / Posted: Jan 18, 2003 / Skill Level: Beginner / 6 pages / Viewed 154 times in LightWave Hosted: Renderosity.com | |
| Terragen to Lightwave How to make a terrain mesh in Terragen and transfer it into Lightwave. |
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