|Adding Fur in Carrara Pro|
Have you ever rendered a creature and thought, 'this would look so much better with real hair'? You can of course postwork hair in Photoshop, but if you have access to a 3D programme that can do it for you (like Carrara!), you can get even more realistic results with very little effort.
|One way to make a Star Wars Laser Bullet|
This is a tutorial which will describe the basics of how to make a Laser Bullet similar to what we see in Star Wars.
|How to make a Blueprint style render in Carrara.|
How to make a Blueprint style render in Carrara.
|One way to put a planet/moon in the sky|
This is a tutorial designed to show you one possible way to make a "splat" that can be hung in the sky for moons or planets.
|Creating Threads for a bolt|
This is a tutorial which will show you how to make threads which can be used for a bolt or nut.
|Adding Fur to Creatures in Carrara Pro|
Have you ever rendered a creature and thought, 'this would look so much better with real hair'? You can always postwork hair in Photoshop, but if you have access to a 3D programme that can do it for you (like Carrara Pro!), you can get even more realistic results.
|How to make an Explosion|
This is a simple tutorial on how to build a scene which has an explosion in it. This is a very old tutorial which was originally built for a very old version of Carrara but is still useable for current versions.
|How Can Use CBR File at Carrara|
easy basic start tutorial of carrara~~~~very much beginner but every beginner don't know to naturelly~~~i want to makes kind tutorial~~~~i hope it's helped for every beginners speacilly start with carrara as understanding carrara cbr file shaders~~~~^^**********thanks~~~~^^********
|TIP OF FOX part1(briefing class)|
easy way makes to more quality,your cg!!!!! facegen,modo,ZBrush3.1 to any render program poser,carrara,vue for first time briefing class,as foxy smart!!!!!!
|Derelict Shader Tutorial|
A brief tutorial to demonstrate how I have created my 'Derelict Starship' shader. Made using Carrara 6 but applicable to most 3D programs, I have used the same technique in Max and Bryce.
|Using Volumetric clouds in landscape scenes|
Together with the replicator you can create better looking horizons for your Carrara landscapes.
|Creating a bent pipe object using a plane and the Path Sweep tool.|
This tutorial shows one method that could be used to create a bent pipe object using the Path Sweep tool in the Vertex Modeller. The Spline modeller can also accomplish this task but I decided to use this method to illustrate how smoothing can be applied to square object to create a cylinder.
|Quick adjustable tree mask|
Using the replicator you can create scenes where objects cover the whole area of the visible terrain map. Using shaders you can control where you want these objects to appear. What this video illustrates is how to place objects/trees only at certain heights either from a certain level upwards or from a certain level downwards. You can also adjust this level later on by tweaking one or two parameters.
|Creating a small Cube Solar system using Target Helper Objects|
Ever wanted to build a small solar system but you could not get the planets and moons to orbit the way they should? This tutorial shows you how to do this using Target Helper Objects and a few Cubes.
|How to make objects glow by enabling aura|
This short movie shows how to bring the your shader glow channel to life.
|Dominoes in Carrara 6|
In this screen cast I show you how to place two rows of dominoes and then animate them using the Carrara 6 physics engine.
|Creating a swinging chain in Carrara 6|
Assemble a hanging chain in Carrara 6 and then apply an initial velocity to make it swing.
|Making objects stick to the Ocean waves|
Using Carrara's ocean primitive and the replicator you can create believable water scenes where objects follow the amplitude of the waves. It is still a far cry from making the objects drift horizontally but it is a start.
|How to apply multiple Spin Modifiers to an Object|
Carrara 6 does not allow you to apply more than one working Spin Modifier. You can add multiple Spin Modifiers but only the top one would work. This tutorial is a workaround showing you how you could create objects spinning around a center hot point and around it's own X-,Y- and Z-Axis. The end result is an orbiting spinning cube that will run as a seamless animation if you decide to render it and use as a continuously looping graphic for a website for example.
|Using Object Groups to build a Small Cube Solar system|
Ever wanted to build a small solar system but you could not get the planets and moons to orbit the way they should? This tutorial shows you how to do this using Target Helper Objects and a few Cubes. (This idea is a variation of another tutorial about the same thing but was inspired by Wayne K, Guam USA)
|One way to make a planet|
This is a tutorial which will show you how to make a planet in Carrara. It will require that you have some maps of your planet and/or clouds outside of Carrara to utilize.
| Rust to corrugated roof in Carrara.|
How to add some rust to corrugated roof in Carrara.
|Modelling a 4 poster bed in Carrara|
How to make a 4 poster bed in Carrara. This tutorial covers vertex modelling and spline modelling. Carrara 6 was used for this, but the techniques are the same for all versions.
|Modelling a goblet in Carrara|
How to model a goblet using Carrara 5's vertex modeller.
|Carrara Light & Magic -Session One - by Akulla|
Welcome to Carrara Light and Magic by Akulla, a series of Carrara tutorials designed for the non-3D professional or artist who wants to learn how to do cool things with this outstanding piece of 3D software.