~FireLight~... A step by step guide

Skill Level: Beginner / Views: 1782

A guide through one of my most liked pieces of artwork to date. From first set up and posing in Poser through tweaking and lighting and render, and finaly through advnaced postwork techniques and touch ups in photoshop!this tutorial has been downloaded over 2000 times! now its here as well!!

kirisute on 3:39AM Wed, 22 January 2003

Zoom's Factor

Skill Level: Beginner / Views: 107 / System Requirements: Windows or Macintosh PC; photo, digital, camera

Little explanation on the digitalcamera's zoom factor.

imarend on 12:00AM Sun, 30 January 2005

ZBrush and Cinema 4D

Skill Level: Beginner / Views: 563 / System Requirements: Windows or Macintosh PC; Cinema 4D

I have made a very simple video tutorial on getting ZBrush and Cinema 4D to work together. I will be added some more advanced tutorials soon

paulselhi on 12:00AM Sun, 22 January 2006

Z4 Unleashed

Skill Level: Intermediate / Views: 346

Hello, my name is Mohamed Abuyhia from Alexandria Egypt. It is the first time for me in the cars modeling I was thought that it is complicated but after this try I found that it is so simple so, I did this tutorial which rapidly explain how I format the car, textures, materials and the rendering lastly.

abuyhia on 6:19PM Tue, 31 July 2007

Yet Another Realistic Skin Technique v2.0

Skill Level: Intermediate / Views: 4787 / System Requirements: Poser 5+

This is the new and improved version of my realistic skin tutorial! All you need is a basic knowledge of how to create and connect nodes and how to edit their parameters. This shader, designed to work well in virtually any lighting situation, is easily adaptable to any 3D figure, and there's also a section on further customization.

Iuvenis_Scriptor on 2:56PM Mon, 25 May 2009

Yet Another Realistic Skin Technique for P6+

Skill Level: Intermediate / Views: 3744 / System Requirements: Poser 6+

UPDATED 3/17/2009 at 7:30 PM EST (BROKEN LINK FIXED)After months of trial-and-error, research, and raw effort, I've arrived at a skin shading technique that I believe is actually worth sharing with others! It's optimized for M4/V4, but it can be easily adapted to virtually any figure.

Iuvenis_Scriptor on 11:19PM Sat, 28 February 2009

XenoDream Tutorials and Shapes

Skill Level: Regular / Views: 471 / System Requirements: Windows PC; None

Example images and topical discussions on:Initial BasicsBasic MetamorphsMixing Metamorph StylesClosest Point and Clip DistanceFlamesBackground & Unlit/Lit PicsPresetsAnti-AliasingWorking with RegionsCombining Lighting EffectsVarious Other Tips

Nahee on 12:00AM Thu, 04 July 2002

Writing the Fiction Synopsis--The Hunt for Stumpy in Firecracker Forest

Skill Level: Beginner / Views: 155

A synopsis is critical to selling your fiction writing. It can be fun, too!

dvitola on 5:42PM Tue, 09 September 2003

write a runtime - the easy way

Skill Level: Beginner / Views: 3223

Content Creater creates a complete and tested runtime folderready for selling your products at any Marketplaces.

jsgd on 8:45AM Sat, 28 June 2008

WorldBuilder-3DS Max communication tutorial

Skill Level: Intermediate / Views: 509

The Max communicator of WorldBuilder is a great way to integrate the best of the 2 software packages in 1 render.The main advantage of this is that we can use the flexible material editor of Max in combination withthe landscape capabilities of WorldBuilder. There is of course the possibility of importing 3DS models in WorldBuilder, but that means we have to convert every single part of the imported Max materials to WorldBuilder materials and adjusting the phong photometry of every part separatly.This can be done with simple models, but for more complex models the Max communicator is the bestsolution.I made a greenhouse model in Max for this scene which we will use to make the following setting:- A camera will be inside the greenhouse and have a view of the plants inside and the landscape outside. - We will use small landscapes for the flowerbeds in the greenhouse.- We will create shadows and reflections of both WorldBuilder and Max objects in the scene.

Alfons on 9:11AM Sat, 07 June 2003

WorldBuilder volumelight

Skill Level: Beginner / Views: 464

In WorldBuilder you can create very nice Volumelightsbut you have to be patient and keep a few things in mindthe get the best results, i will explain how this canbe done efficiently in the following tutorial.This tutorial can be used for version 2, 3 and 3.5.Have a lot of fun with WorldBuilder.

Alfons on 8:41AM Sat, 07 June 2003

World-Machine 2: Basics of mixing and color mapping

Skill Level: Intermediate / Views: 116 / System Requirements: World-Machine 2

Theres a lot to be excited about in this nifty program, and one of them is the new color maps feature. You can now use the awesome selection tools in World Machine to mix and match color swatches (and even image maps) in order to create your own color overlays for terrains. Well be going over all the selection types in the context of mixing colors.

Mr-Bluesummers on 4:42PM Sun, 11 January 2009

Working With Layers in Photoshop

Skill Level: Beginner / Views: 1084

I am going to demonstrate how to work with individual layers using Photoshop.In this demonstration, I am going to be working with locks of hair. But you can use this same process working with any element of course.

digitell on 11:45AM Thu, 08 December 2005

Work with Tree Lab

Skill Level: Beginner / Views: 915 / System Requirements: Windows or Macintosh PC; Bryce 5

Creating realistic trees with Tree Lab (Bryce 5): coconut-palm, birch, maple,fur-tree, cupress, bonsai-pine etc. Note: please, wait till all images be loaded: it's important!

Avalontree on 12:00AM Sun, 14 July 2002

Work with Poser Figure in Cinema 4D (v 8.5)

Skill Level: Beginner / Views: 1676

What you will learn with this tutorial:How to import Poser 5 and/or Daz figures in Cinema 4D and place Posers textures in this imported figures. Reading this tutorial is supposed that you know the basic functions of Poser 5 and Cinema 4D 8.x.

jddog on 5:33AM Mon, 22 December 2003

Woody

Skill Level: Intermediate / Views: 227 / System Requirements: Adobe Photoshop

A tutorial on how to make flames in Photoshop using The Graphic Muse DreamDust II pack.

nitestaIker on 2:57PM Sat, 09 February 2008

White Wolf's Fury~ Step by Step

Skill Level: Intermediate / Views: 1018

Hi again...this time round its an all new tutorial on the process of creating the last few images uploaded in my gallery. Its a step by step guide through my White Wolf's Fury picture......style wise its a step away from graphical illustration and heading more towards the oil painted finish of fantasy arts great names....starting in poser and then off into photoshop and painter....it should have something for everyone...so i hope you enjoy the ride....

kirisute on 7:57AM Sat, 25 January 2003

WebGL / Flash CopperCube 3D Game Tutorial and Sample Game Source Kit

Skill Level: Beginner / Views: 150 / System Requirements: Windows or Apple

New: FREE 3D Figures Content & Game Development TUTORIAL Make HTML5 WebGL GAME SOURCEFarmPeeps.com just published a FREE Tutorial and all the 3D resources needed to make a WebGL game using figures made from Poser in hours! Make your own 3D game to day at http://FarmPeeps.comFarmPeeps.com is a hobby website maintained by a 3D enthusiast like you. Its not perfect, but its fun! Come by and stock up on Farm Theme 3D Media

dreamcutter on 11:13AM Sat, 26 May 2012

Weathering your 3D Art

Skill Level: Regular / Views: 590 / System Requirements: Vue, bryce or most 3D packages

A generalized explanation on how to add weathering to your renders, an important part in making images look realistic.

silverblade33 on 11:27PM Sat, 29 March 2008

Water Fall - Fast and dirty

Skill Level: Intermediate / Views: 1978 / System Requirements: Vue

No more messing around with photoshop to get the effect of rushing water in your scene

madfishsam on 7:45PM Sat, 09 June 2007

Vue Tutorials

Skill Level: Regular / Views: 399

Several short tutorials - right now available: - 1. Vue-3D-text and how to curve it - 2. how to prepare DEM geological data for use in Vue - 3. working with depth of field in Vue 6 - 4. An eco setting for dense plant ground cover on non-flat grounds

Arraxxon on 4:33AM Sun, 10 May 2009

Vue Render Quality versus Render Speed - Charm3D

Skill Level: Intermediate / Views: 838 / System Requirements: Vue 6

Tutorial on finding the right balance between Quality and render speed, based on several years of experience and a lot of experimenting.One misunderstanding of Vue is that quality, and thus render speed, is the result of the render settings only. But actually a lot of settings throughout the interface influence the final outcome. My intention here is to give you some ideas and tricks to use to determine quality versus render time.

AVANZ on 10:05AM Tue, 08 July 2008

Vue Puff Clouds

Skill Level: Beginner / Views: 2061 / System Requirements: Windows PC

Using terrains to create puffy cumulous clouds. Includes using mixed materials, especially air. (And downloadable samples.)

bloodsong on 12:00AM Thu, 09 November 2000

Vue d'Esprit to Lightwave

Skill Level: Intermediate / Views: 889

A short simple tutorial on how to export a Vue d'Esprit terrain as a usable object for Lightwave.

Fillingim on 7:43PM Fri, 06 December 2002

Vue 5 Render Settings

Skill Level: Intermediate / Views: 176 / System Requirements: Vue 5 Infinite

How to get the best quality for the least amount of time. Applies to Vue 5 Infinite, but may help for all Vue 5 versions.

Peggy_Walters on 10:30PM Wed, 27 February 2008