Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Alright, this shows the bow in poser, drawn, and even shows a morph on the arrow called Archer's Paradox. For non-archers, this is essentially the process of the arrow flexing around the bow as it takes flight. The arrow will stabilize, but not until it's a good few yards away from the archer.
Incidentally if you choose arrows that are too soft spined for your bow poundage, you risk shattering the arrow on release, and putting parts of it through your bow hand. If you have a strong stomach, google archery accidents. You will see some gruesome pics of the result of shooting arrows that had damaged shafts, unbeknownst to the hapless archer. :P
Anyways, That is a basic primitive arrow in there as well, that will have several texture variants, morphs for length, and such, and will have different arrow heads. The fletching can easily be customized by texture alone, to create different cuts and colors. And all three feathers use a different spot on the map, so they don't all have to be the same.
There is a quiver coming as well, and an English warbow. The quiver I'm currently working on is a rather eastern one, very Mongolian, or well, Hunnic.
I know, I need to update my human figures. I've been out of the loop for two years. That's old Mike 4. :P With Luthbel's Wildenlander from Daz3d.
Hope you like, and thanks for looking,
- February 17, 2014
- 494.9 kB
- Views Today
- Views in Last 45 Days
- Full-size Views