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|Breaking up strata with displacements can be a fiddly business. Adjusting the Gradient Patch Size of the Compute Terrain shader is an important element that affects how the displacements turn out.|
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Fabulous view! Amazing piece of work!
Il m'a fallu lire le texte pour comprendre que ce n'était pas une photo. Bravo !
Yes, I see what you mean. There's a few areas that have some odd-looking displacements. I've experienced that myself and not sure what to do about it. I like the way the strata does not bleed onto the "level" ground and those overhangs look darn good, John! My opinion of the Strata / Overhang shader is that it is very clunky. You either have too much effect or not enough. But good work and keep on keepin' on!
Excellent terrain and surface!
wow very nice!
great work! the pov and sunposition is excellent, nice terraincreation! great view!
Impressive rock formation and textures!
Wonderful realism...I didn't even know there was a gradient patch adjustment...:) I've got to get deeper into TG2.5....thanks!
kin excellent work here!
they are sooooo easy to break!
really nice tips too!
very realistic rock structures, great pov, wonderful landscape!
Looks like the mountains of the Judean desert... very xltly done!
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