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Walker, still WIP. Also- Help!

Member Since Aug 25, 2003
146 Images, Last upload Jan 4, 2015

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This was modeled in Truespace, then imported into Bryce. I'm getting a weird rendering artifact when I import an additional mesh, whether the mesh is .dxf or .3ds format. It appears on the lower legs, and it looks like the black shadow of a cube. But it's not. Any ideas? It's as if I've reached some sort of limit to the number of polygons that I can import without weird stuff happening.

(It doesn't appear on this image because I cheated and photoshopped it out.)
November 10, 2012
Science Fiction
74.5 kB

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Image Comments

Nov 10, 2012 8:37:48 am
Fantastic modeling.


by peedy Homepage »

Nov 10, 2012 9:28:36 am
Great modeling. Sorry I can't help you with Bryce. Haven't worked with it enough to know anything useful.
I'm a modo man myself.

by amapitodd Homepage »

Nov 10, 2012 10:53:05 am
Bryce doesn't seem to like large polys. I have had problems also.
It also has a problem with importing mats.
This is fine work.

by bebopdlx Homepage »

Nov 10, 2012 10:56:00 am
Don't know much about either, but is there a transparency setting that may work?

by Robert0921 Homepage »

Nov 10, 2012 11:26:16 am
Yup know that one verrrry well, there is a limit to poly mass imports, the only way i have managed to get around it is to import pieces and then construct in Bryce, its the only way i have used and still do, this is awesome moselling though!

by thelordofdragons Homepage »

Nov 10, 2012 11:42:13 am
If had the problem in the past when importing complex models into Bryce. I agree with thelordofdragons, you need to imprort the model in smaller segments and reassemble is in Bryce. Good luck! Good looking model.

by vncnt9663 Homepage »

Nov 10, 2012 6:35:35 pm
Try changing it to OBJ format it seems to work best with Bryce particularly with high poly items. I had the same problems with DXF and 3DS.

by Dann-O Homepage »

Nov 10, 2012 9:48:50 pm
Yup, OBJ is the way to go. But truespace doesnt have an OBJ export option by default. There is a plug in I use for truespace 7.6. Just search online for truespace obj exporter.

3ds is a low poly format, I avoid it altogether usually. Not sure about dfx but it too could be ideal for for low poly items.

Best of luck. Fantastic modeling by the way!

by rashadcarter Homepage »

Nov 11, 2012 12:35:46 am
Awesome mecha ! As for the artefact, I can't help, but I see others more skilled have already given somme tracks to follow !

by Mutos2 Homepage »

Nov 11, 2012 5:02:59 am
Thanks for the comments everyone! I knew someone would know what was going on!

by WPL2 Homepage »

Nov 11, 2012 10:06:45 pm
Sounds to me like it is flipping polys

by Mestophales Homepage »


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