Art Gallery

browse by section and/or genre

Walker, still WIP. Also- Help!

WPL2
Member Since Aug 25, 2003
144 Images, Last upload Nov 21, 2014

Homepage »
Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Bookmark and Share    

Zoom in   Add Image   Add Artist   Report  
This was modeled in Truespace, then imported into Bryce. I'm getting a weird rendering artifact when I import an additional mesh, whether the mesh is .dxf or .3ds format. It appears on the lower legs, and it looks like the black shadow of a cube. But it's not. Any ideas? It's as if I've reached some sort of limit to the number of polygons that I can import without weird stuff happening.

(It doesn't appear on this image because I cheated and photoshopped it out.)
Details
Uploaded
November 10, 2012
Gallery
Bryce
Genre
Science Fiction
Size
74.5 kB
Dimensions
1000x750

Statistics
Views
122
Views Today
1
Views in Last 45 Days
1
Full-size Views
13
Comments
10
Favorites
0
Ratings
5

    (average 5.0000)

Image Comments


Nov 10, 2012 8:37:48 am
Fantastic modeling.

Corrie

by peedy Homepage »

Nov 10, 2012 9:28:36 am
Great modeling. Sorry I can't help you with Bryce. Haven't worked with it enough to know anything useful.
I'm a modo man myself.

by amapitodd Homepage »

Nov 10, 2012 10:53:05 am
Bryce doesn't seem to like large polys. I have had problems also.
It also has a problem with importing mats.
This is fine work.

by bebopdlx Homepage »

Nov 10, 2012 10:56:00 am
Don't know much about either, but is there a transparency setting that may work?

by Robert0921 Homepage »

Nov 10, 2012 11:26:16 am
Yup know that one verrrry well, there is a limit to poly mass imports, the only way i have managed to get around it is to import pieces and then construct in Bryce, its the only way i have used and still do, this is awesome moselling though!

by thelordofdragons Homepage »

Nov 10, 2012 11:42:13 am
If had the problem in the past when importing complex models into Bryce. I agree with thelordofdragons, you need to imprort the model in smaller segments and reassemble is in Bryce. Good luck! Good looking model.

by vncnt9663 Homepage »

Nov 10, 2012 6:35:35 pm
Try changing it to OBJ format it seems to work best with Bryce particularly with high poly items. I had the same problems with DXF and 3DS.

by Dann-O Homepage »

Nov 10, 2012 9:48:50 pm
Yup, OBJ is the way to go. But truespace doesnt have an OBJ export option by default. There is a plug in I use for truespace 7.6. Just search online for truespace obj exporter.

3ds is a low poly format, I avoid it altogether usually. Not sure about dfx but it too could be ideal for for low poly items.

Best of luck. Fantastic modeling by the way!

by rashadcarter Homepage »

Nov 11, 2012 12:35:46 am
Awesome mecha ! As for the artefact, I can't help, but I see others more skilled have already given somme tracks to follow !

by Mutos2 Homepage »

Nov 11, 2012 5:02:59 am
Thanks for the comments everyone! I knew someone would know what was going on!

by WPL2 Homepage »

Nov 11, 2012 10:06:45 pm
Sounds to me like it is flipping polys

by Mestophales Homepage »

Comment

The artist of this image has indicated the following preference for comments:
Both critical and non-critical comments are welcomed.

Your rating of this image:  

Ratings aren't calculated until an image has been rated 4 times
Powered by Bondware
Newspaper Software | Email Marketing Tools | E-Commerce Marketplace