(Numerical) value added Hubism 16
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And now, for s.th. completely different: An abstract image! --- Viva el "HYSOHYSA Hubism"!!! (**)
Another result of my current "two-bitmaps-in-the-DTE" Bryce experiments, with an imo very nice illustrative appearance.
- Bryce4 scene and render, slightly sharpened in postwork.
- Just a cube with a 2D-mat from the DTE, wherein I used/mixed two bitmaps which I had bryced before.
- Bitmap 1 is that (now clearly noticeable) eyebending line pattern, which I used mainly in this series. It being the render of a volumetric mat, which is based on another bitmap, which is a bryced scene that itself consists of few boolean primitives with procedural stripe textures. Yeah, that easy.... "THINK LINEAR!" ;)
- Bitmap2 is that blue sinusoidal wavy hole, one of my older bryced wallpapers. Two intersecting cubes rendered as panorama, with the camera being inside.
I intend to upload one final image of that series. ---- Along with the URL to my webpage, where the inclined viewer might enjoy the pics of a dozen more variants. But not those hundreds of rejects and purged intermediate results..... I have my pride too, honestly!! ;)
(**) = "Have you seen one, have you seen all!" ;)
- June 12, 2012
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