(Numerical) value added Hubism 05
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As you assume right, the same two bitmaps which I used in #03. With slight variations of the DTE Mat dots and values. I liked, how both images interacted much differently herein.
- Bryce4 scene and render, slightly sharpened in postwork.
- Just a cube with a 2D-mat from the DTE, wherein I used/mixed two bitmaps which I had bryced before.
- I intend to post at least one more of these results. Though with different images for the coloring part, to avoid boring you to visual death with "HYSOHYSA Hubisms (**)".
(**) = "Have you seen one, have you seen all!" ........ well, you'll perfectly understand, after my posting of 500 or more such results! ;)
- June 11, 2012
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