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Tweaking my Alien in Zbrush

Member Since Mar 26, 2002
195 Images, Last upload Jun 28, 2013

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Well....Spent some time learning the basics of Zbrush this last week. Then I loaded my alien into Zbrush just to see if I could tweak it a bit ....

First Thing I noticed is the fact that my mesh has uneven polygon scaling. Second thing I noticed, the poly-flow is really sub-par in a few spots. From a rigging point of view it shouldn't be bad, but from a mesh displacement point of view it sucks.

Very happy with about 90% of the head and the chest. The back and arms will likely need to be redone.

The first image this week is the side of the head. More to come in the next few days. Anyway, Comments and critique always welcome.
February 27, 2012
Work In Progress
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Image Comments

Feb 27, 2012 2:07:31 pm
Looking good so far. Will you be polypainting your model when it's complete?. Please post some workflow pics if you do as my workflow is a complete mess because I'm so impatient as well as being a complete novice.

by kittrannia Homepage »

Feb 27, 2012 2:59:34 pm
All those little grooves and ridges - a whole new level of modelling, amazing. I'd love to see what the mesh looks like.

by MarkHirst Homepage »

Feb 27, 2012 3:09:22 pm
Excellent...did you sub divide the models mesh ? . I am going to follow this one closely i feel...and will be very interested in the painting and texturing you do....i am almost tempted to ask you for your model and see what i come up with in Zbrush as well !!!

by 2121 Homepage »

Feb 28, 2012 10:12:04 am
Superb. I thank you for this one. 5+! It says a lot about you.

by Fidelity2 Homepage »

Feb 28, 2012 11:22:27 am

by saphira1998 Homepage »

Aug 5, 2012 11:12:08 am
Try 4R4. It has a new feature called qremesher. Turns everything into quads.

by mrthirdeyeching Homepage »


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