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some more experiments with SSS shaders. Here I used the morphs and HQ texture maps of PBIV, with a modulated tiled bump map.
Apart from conversion PNG to JPG, there is no postwork. Rendered in Poser Pro 2012 SR1, this is so much faster than the 2010 version. The IDL pass for this image took only one minute. Full render time was about half an hour.
Production CreditsPretty3D - Pretty Base IV
mytilus - Pretty Base IV - HQMaps & Tatoos
- January 8, 2012
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