A design for a cover for my story, but also and more importantly a celebration of Age of Armour's splendid new Swashbuckler Boots for M4 over at DAZ. The trousers and thigh-dagger come from the Wolf Leathers set and the rapier from Aesthetic Demon's free Duellist set in the DAZ freepository. The floor is from the Guildhall Athenaeum interior while the walls and vault are from the Cistern set with different textures applied (both DAZ). The view in the background features Stonemason's Streets of the Mediterranean (DAZ) with the Fonte Aretusa from DAZ's freebie archive.
Many thanks to William for his hard work on these boots and the awesome textures; and to Michele whose comment on this in the DAZ thread brightened up an otherwise dull afternoon at work. :-)
Sep 2, 2010 5:26:15 pmby Erestorfan Homepage »
Thigh-Dagger? Well I had to go back and look for that! I was far too busy admiring those boots and....err...well, his nice backside to be honest, LOL!
I'm trying to see the story behind the picture...I notice that where is blood on the rapier...and coins on the floor...
As always, your work is stunning!!!!
Sep 2, 2010 6:19:53 pmby brewgirlca Homepage »
Very cool. It really makes the viewer wonder who he is waiting for and from the looks of it all it does not look friendly. What a lovely work you have done on those gorgeous boots.
Love your series. It is so quintessential classical with such a rich tapestry of characters woven into the fabric of some gorgeous imagery.
Sep 2, 2010 11:16:06 pmby gsayers Homepage »
Great to see you back posting. A few ideas (you know me!):
1. Some bump on the tiles would be good, as the low camera angle exposes the perfect flatness of the plane. I know Florentine tilers are the finest, but all the same...
2. The coins look like they have texture maps on them and perhaps a textured reflection map. For more realism remove any reflection map and let 3Delight do it. Turn the coin texture map into a bump map and Bob's your Monkhouse. I highly recommend Sha's shortcut shaders 1 and 2 - they can be had here http://www.bluenotebook.net. I use the gold shader and the water shader a lot. Note when using the glass shader, it speeds renders up a lot if you reduce refraction to 0, and closed windows don't need refraction anyway.
3. Ring finger right hand tut tut....