TG2, postwork in Picture Publisher.
Terrain and surface work are my own, trees from Planetside (sorry can't remember who did this one but I love it), and I used one of the phantastic cloud clip files from Calico (brewing storm), available at Planetside as well.
If anyone could tell me why my trees mutated to bushes (half-dug in the ground!) after having used the twist & shear shader, I'd be very grateful!
Not that I don't like this result, but it's still an accident and wasn't intended. I couldn't find out how it happened - maybe wrong node connections? A single object does sit on the ground correctly, but not a population. Miracle to me! ;-)
Thanks to those who helped me a lot solving the atmo problem (Paul, Markal), you made my day!
Have a great weekend everyone!
P.S.: Thanks to phfrancke the problem with the dug trees is solved - connected the population with the grass layer, but still had to delete the hook for "sit on terrain", otherwise they'd still appear dug. Now they DO sit on the terrain, but I have not the slightest idea why! *grin*
May 30, 2010 2:24:24 amby Umbetro38 Homepage »
Die Gesteinsformation könnte ich mir auch gut in einer SF Scene vorstellen - das hat schon wirklich was beeindruckendes hier und es passt wie immer alles und amcht es zu einen Eyecatcher - zoom ist hier pflicht um das ganze zu erfassen - wünsche Dir und Deinen lieben einen schönen Sonntag