Just an appetizer for you, derived from my current doodling in Bryce4 with flat TORI.
Also showing screenshots of a corresponding scene with only few Bryce objects of highly reflective or specular materials. The Camera viewing towards the pole of a sphere. Simple yet effective. It's really "surbrycing", how the results change depending on scale and position of the objects. (Left and right results were slightly postworked.)
Uhh yes, it again is inside a "Shiny Sphere". Not that I were addicted to THAT!! Nah, No, Nope, Nada, Zilch!!! ;)