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Crusher Joe - Diskhound

UnitSeven
Member Since Mar 27, 2009
6 Images, Last upload Oct 31, 2009

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As the title says, this is a Diskhound, from the very old and almost completely forgotten Crusher Joe animated series. Modeled in Rhino to scale from a plastic scale model. They're not actually this colour, but this is an old render and at the time I just liked the metallic look. I've tried to re-do the render since, but have never been satisfied. Maybe one day. Flamingo render.

EDIT: I have to say, I think I agree with ramzaforcelaguna. Thank-you.
Details
Uploaded
October 31, 2009
Gallery
Rhino 3D
Genre
Anime/Manga
Size
202.7 kB
Dimensions
1024x768

Statistics
Views
322
Views Today
1
Views in Last 45 Days
3
Full-size Views
46
Comments
10
Favorites
1
Ratings
4

    (average 4.5000)

Image Comments


Oct 31, 2009 8:12:47 am
neat.

by 5391151 Homepage »

Oct 31, 2009 8:19:47 am
Xcellent conceptual design idea!

by thecytron Homepage »

Oct 31, 2009 2:12:44 pm
neat work, and completely new to me.

by wingnut55 Homepage »

Oct 31, 2009 5:56:31 pm
MUY BUEN DISEƑO SOLO FALTARIA UNA BUENA ESCENA

by ramzaforcelaguna Homepage »

Nov 1, 2009 12:30:42 am
The metal gives it the look of a polished but unpainted figurine.

by JinzouTamashii Homepage »

Nov 5, 2009 7:54:56 pm
I have never seen one of these before, but it definitely looks great. Are you using a light dome to render?

by UVDan Homepage »

Nov 5, 2009 8:55:02 pm
So freaking awesome! Very realistic.

by digitani Homepage »

Nov 5, 2009 9:17:25 pm
Dan: Not exactly a "light dome" per se.. unless you consider 2 lights to be dome-like. Iv'e thus far never had to use any more than 3 lights in any of my models (except when i was REALLY new). The same as Injektor - that's only got 2 lights. I tried playing with light domes a long time ago and found them to be.. un-necessary? The extra sources only drove render times through the roof with no gain in quality... But then again I was probably doing it wrong, too.

My typical setup for a long time has been two point lights in appropriate locations (with appropriate colours/brightness - one as the key, one for fill) and the source radius adjusted to be about the distance from the light to the centre of the scene.

by UnitSeven Homepage »

Nov 13, 2009 2:26:37 am
awesome model and a great render

by Dutch_Wally Homepage »

Nov 20, 2009 2:08:23 am
Very nice!! Model and Render.

by mirith Homepage »

Apr 17, 2010 10:53:58 am
Xcellent model !!!

by DRAKELOT Homepage »

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