This is a character I did at work for an animation last year. It was terribly rushed and I never really liked it, yet I always liked the idea of it. Having some free time this week I decided to revisit if for a still. This is about 80% 3d render, and 20% Photoshop illustration. I set up a basic skin texture in LW and rendered all the lights in separate passes to give me complete control. I had radiosity, keylight, fill and a rim light passes set up. Since the original version was so rushed, I added many details in PS. It was quite relaxing to do something on "my time" again. In fact I liked it so much, I feel I may have "overworked it", but it was worth it.
Thanks for viewing.
Jun 17, 2009 2:03:51 pmby jdehaven Homepage »
I don't think you overworked it, on the contrary- I think its a fantastic result from the cumulation of seperate render passes and photoshop work- this is very high quality artwork! I really like how the red side lighting accentuates the details in his very complex face.