Just a little more work. This thing has been a pain. My workflow consists of me jumping back and forth between ZBrush and Maya. At some point I must have merged a bunch of vertices in Maya and wound up with an ugly mess of triangles which later resulted in rebuilding the mesh, which, following that, resulted in an exploding mesh in ZBrush.
Im back on track now, but I think Ive reached a point where I want to add fine details, but have one subdivision left that would put my mesh over 10 million polys. I think 10k faces was too many for a base mesh. Moral of the story, don't put too many polygons in areas you don't need them.
Crits and comments welcome.
Jun 29, 2009 6:35:18 amby Botticelli Homepage »
It's amazing! If I were you I'd add in the last necessities, like the nasty little thing's eyes and call it good on the mesh. Then add in more details in texturing stage. If you ask me the model is already complex enough. Your work is great and when this is done it will be incredible.