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|We find ourselves on a planet infested with the living dead, and it looks like we’re gonna be on this stinking rock for a quite while.
Not enough that the orbital drop got dispersed by storms, or the antigrav APC units went off grid, we were betrayed by our science team and our ride got chased off by the frakking Lazloi. Not that we don’t have to thank the Lazloi for something, it was them that took out the infestation at the starport, quite what it was I dunno, and I try not to think too much about it. All I know is that after those things were destroyed, things improved from frakking dire to frakking bad.
The dust seems to be inactive now; by that I mean, things that are dead tend to stay dead, but there’s plenty of live dead things, especially in the towns and cities. Dyybuks are everywhere, scavenging food and water, but they don’t leave the streets. The other forms like birds and animals go further out, and we have to careful about hunting packs, but sticking to the badlands and deserts keeps us out of harms way.
Our map computers are full of food and refuelling points, which means that as long as we watch the gas, we can keep moving around. Food is still OK, and now that we’ve contacted groups of survivors, we can bring and share food with them too.
The things that scare us most are the alien invaders. I dunno if they’re just warped forms of human or animal, or something from the outside, but they can kill and destroy in seconds. We’ve been lucky, but we’ve come across survivor communities that weren’t. The only good news is that the more dangerous or clever these forms are, the fewer there seem to be.
We keep an eye on the sky everyday for a ship and the promise of rescue, and so do our new friends in the stockades along our routes. Nothing has appeared in months, and we have to figure that maybe the same thing has happened elsewhere. It was bad enough on a sparsely populated world like this; I can’t imagine what it would be like on a high population world like Candor.
Tomorrow, we’re making a stop at a fortified farm in the hills. We need a plan to recover one of our disabled vehicles from the nearby town. We’ll also be hooking up with the local people for some relaxation.
A girl might be neck deep in monsters and zombies, and more than a little crazy, but she still deserves some fun, right?
-- Mission log of Lieutenant Ara Mercator, Recon Group
-- Mission Clock: Malfunction, master clock is offline
SP3 figures with Travalian trousers and DAZ bikini and custom camouflage. Chico, UpDo and Erin hair.
FAS-M helmet and AARV vehicle are custom models created in Hexagon 1.21. Textured in Photoshop CS2.
Rendered in Vue 5 Pro Studio.
Thanks for looking, comments appreciated.
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blooody brilliant and bloody good moddellimg !!! awesome work on those vehicles
Love it.. the point of view.. and those amazing awesome vehicles... you gonna put 'em in the market place???.. and why not?...LOL
Cool story and scene!
Very nice! The ACU textures look great. That vehicle looks fantastic!
Nice! Great cammo uniforms! The characters look great as does the vehicles.
Truely stunning :)
Very nice - can almost feel the hot sun pounding down.
Nicely composed - and it feels hot and arid!
Exellent modelling and story. Great SciFi render with a real desert feel. Lighting is superb. Very well done.
A very wonderful image!
i always look forward seeing a post by Safari. and i am never let down. nice work
Excellent storyline and image to match. Great lighting and characters .. very well done!
I love the story! Wanna read more!
Much as I like your renders, Mark, I still enjoy your writing much more. Call me weird, but what I like best in this render are those fabulous tires on your vehicles. If I ever need a tire specialist, guess I'll have to call on you. Grin.
Impressing work! EXT!
nicely done and cool back story
5 star render.
Very well done!
Excellent. Love the modeling
Superb image, excellent narrative!
Excellent models and scene!
Your vehicle images are always superb! Love the low POV (and of course the ladies look superb)! Great stuff :)
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