One thing I have learned about humans over the years is their willingness to kill and torment their own kind.
When humans are so inclined and predisposed to violence, they form bands and gangs to prey on the weak and innocent. Where the law is weak or unwilling to take action, these gangs flourish and act with impunity.
No more so than on the edge of civilised space, where the regular forces of the marines and navy are seldom seen. The Candor district is one such frontier, joined to the main body of the Autocracy by a thin tendril of stars, a slender route across two star systems. It is also a place of growing uncertainty and fear.
The waves of refugees from Illaria and the silence that followed, with the apparent routing of four Echolian cruisers by a single Lazloi merchant fuel the growing sense of foreboding.
Like flies attracted to dying flesh, it was inevitable that the band of cutthroats and renegades I have attached to would be drawn across that narrow road to take the easy pickings of desperate families and lone travellers. Temporary communities and townships where nobody knows or cares about each other are full of small valuables and a rich hunting ground for slavers and kidnappers.
Soon our large stock of cryogenic capsules will be full and our captain will make haste to the flesh markets of Acaphone VII and Seven Sisters. Those unfortunates that survive the trip will fetch a good price and live a wretched future.
While we await some supplies and fuel, the captain lets the crew play with the less valuable meats on offer. He seldom keeps anything for himself and few of them last long.
That is another thing I have noticed about humans. The abused and tormented when given the chance, are just as cruel and barbaric as those that own them.
The captain’s squeeze took great pleasure in the plight of the Treem we robbed today, laughing at their tears and pleads for mercy. Once a victim and a slave, she is no better than the other misfits that inhabit our stinking craft.
You wonder why I hang around with these dregs, these abusers, torturers and killers?
They are my kind of people.
-- Aerin Kaballa, Kal, aboard the pirate ship “Lovely Lola”.
Since pirates seem to be in vogue as lovable 'rogues', here is a different take.
This picture should have been more than it is, more pirates, more Treem, crates and of course, the pirate ship itself. Vue would not oblige, anything more and it would crash and burn.
M3 figures with Lourdes Mercado's Marauders, Stephanie with Celeste, Cygnus, X Gear and Sassy Hair. M3 with RawArt's Dawg Men.
Thanks for looking, your comments are appreciated.
Jun 17, 2007 9:55:58 pmby 3Dsmacker Homepage »
I see from your gallery that you are a professional I could see this on the cover of an SF novel. "This picture should have been more than it is, more pirates, more Treem, crates and of course, the pirate ship itself. Vue would not oblige, anything more and it would crash and burn." I think what you've got here is perfect. The less interesting renders are the ones with too much instead of too little. If you have too many characters or too many props it becomes difficult to get the main idea. You've got five main characters here and each is posed in a realistically purposeful manner that contributes to the main idea. Its a good composition.
Jun 18, 2007 9:15:23 amby kjer_99 Homepage »
I agree with a lot of what 3Dsmacker said just above, but I also empathize with your dilemma with Vue. Bryce does the same thing to me. A suggestion? I've found that sometimes, the more "massive" or "packed" renders are workable if I create a complete foreground picture and a background picture (and, sometimes, a middleground picture too. I then convert them (or at least two out of three)into alpha planes and this works pretty well most of the time. The trick is to be sure that the sky and the camera angle are all the same for each render. You might want to try that, if you haven't already.