Thanks to everyone for the excellent suggestions and help on my last upload.That helped me towards improving the image(still doing it)and I will post the final from all the tips and remarks I agreed with :-)Thanks !!
This guy is another from my metal series.
I used M3 as a base mesh for his head and then resculpted ,textured and dressed him in zb3 and then cs2,psp7 to complete.
Ive been making images for a game co of late which Ive just completed and now had time to make this guy for fun. Thanks for passing,cal
Production Creditsdeviney - CITY Brushes
Aug 27, 2008 8:18:03 pmby Margenal Homepage »
Character himself is really impressive, especially the glance and his expressivity, i'v the impression he's staring at me through the screen! wow!
The armor modelling is perfect and gives a lot of personnality and charisma to this guy, i notice the nose part wich makes the charactezr/armor link stronger, we're almost in cyberpunk! :)
However i just regret the... uniformity of this striking armor. I mean you have lots of different kind parts wich gives a really pleasant visual "complexity", so why noy going further by playing with colors? why not by example texturing the tubes differenly, as the spikes, as the decorative parts, as the gems... It should be really stronger and more "present" with this. (alas i don't know if it's possible on Zbrush, but i hope it could help)
Keep goin on, perfection is very close!
PS: congrats for your job on gaming!