UVDan opened this issue on Sep 29, 2012 · 5 posts
UVDan posted Sat, 29 September 2012 at 11:51 PM Forum Moderator
Now I am tasked with UV Mapping since my modifications destroyed the original mapping. Note that I have mapped almost the whole port wing and flap and alieron. Also the fuselage is cylinder mapped using the interactive mapping option. I had to cut off the vert stab in order to get that done and it will be mapped planar like the wings are.
Here is the over view.
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arms!!
UVDan posted Sat, 29 September 2012 at 11:57 PM Forum Moderator
Free men do not ask permission to bear
arms!!
UVDan posted Sun, 30 September 2012 at 12:04 AM Forum Moderator
Free men do not ask permission to bear
arms!!
EnglishBob posted Sun, 30 September 2012 at 10:49 AM
Cool project, Dan. Watching with interest.
That's quite a tangle you have in the first frame. I assume you have material zones and/or groups defined to help you select the parts you want?
UVDan posted Sun, 30 September 2012 at 11:15 AM Forum Moderator
Thanks EnglishBob. Yes the model came over from Hexagon with the original groupings intact. I also have the right click menu available to me in UVMP which I can use to select Geometry. This helps me lots in this type of situation. I am assigning each page of mapping to a Region to keep things sorted out. The fuselage is Region page1. The wings are Region page2 etc. I had to make sure that all the modeling was done on the project before mapping began because all region assignments are wiped out each time the project has to return to Hexagon for more modeling.
Free men do not ask permission to bear
arms!!