The GoZ bridge can be used for creating morphs, but for textures you will do better to export an OBJ - ideally having used the Polygon Group Editor to combine all of the surface zones thats tart with the same number into one - and then have ZBrush import material zones as groups so that you can seelct each zone separately to apply an exsting map and then to convert the modifications from polypainting into maps for export (remember that ZBrush doesn't paint on maps, it changes the colour of individual polygons).
To combine groups in DS you need to have Genesis selected, open the Tool Settings pane, and switch to the Polygon Group Editor. In the Tool Settings pane click the + next to every Surface that starts with 1_. Now right-click on one of the Surfaces and from the menu select Assign Selected Faces to Group. Click the - next to the group to deseelct all faces, and then go through the same steps for the other sets of surfaces. Set the Mesh Resolution to base in the Paarmeters pane. Export as OBJ.
In ZBrush go to Preferences>Importexport>Import and select Import Mat as Groups.
Now import your OBJ as a new Tool, and you should be ready to apply a texture painting tutorial to it.
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