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Z Brush F.A.Q. (last updated 2008-11-29 19:35:45)

Subject: Generating Genesis Morphs Question

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ROGUE6023  

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Posted Mon, May 27, 2013 2:47 pm

I am attempting to create morphs to control one side of the body at a time, I would like to be able to create the shape on one side then transfer it form the left to right side.


I am working with ZBrush 3.1

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foleypro  

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Posted Mon, May 27, 2013 9:53 pm

Get the new updated 4.4r or 4.5 and you can turn symetry on or off..even in 3.1 its useing the X key or not....

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foleypro  

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Posted Mon, May 27, 2013 9:54 pm

Then its just making morphs and mirroring it from side to side...

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ROGUE6023  

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Posted Tue, May 28, 2013 6:40 pm

Thanks foleypro,


 I would upgrade if Pixalogic offered a decient student discount but they don't seem to so I will live with the out dated version, its still an awesome program just a bit dated.


 I attempted to use mirror and it produces an effect that looks like it tears the mesh in half and flips the resulting morph 180


 Symetry works fine in 3.1 but I can not find a ay in Zbrush to generate an opisite clone of a morph from left to right.


 I did find an updated version of an MT Mirror script that works form inside DS 4.6 that will generate a mirrored MT.

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RHaseltine  

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Posted Wed, May 29, 2013 2:42 pm

ZBrush updates are free, to date - just contact Pixologic if you need help.

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Teyon  

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Posted Tue, Jun 4, 2013 4:16 pm

In the future:


 


Load in your OBJ. 


Save Morph Target in the Subtool Menu


Create  new Layer


Turn On Symmetry


Make your Morph


Create New Layer


Mask Half the OBJ


Switch to the Morph brush


Paint on the unmasked half of your OBJ


Clear the mask when done


Hide the layer you were just working on


Create New Layer


Mask the opposite side of your OBJ


Switch to the Morph brush


Paint on the unmasked half of your OBJ


Clear the mask when done


 


You will now have two layers, when combined with the original layer that can be used to create the morph in question for the left or right side of your model.


 


Hope that helped.

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Teyon  

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Posted Tue, Jun 4, 2013 4:18 pm

foleypro, are you taking Bryan Wynia's course?

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foleypro  

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Posted Tue, Jun 4, 2013 5:55 pm

Quote - "foleypro, are you taking Bryan Wynia's course?"


Not now...I have followed his work for some time now as you can see in my thumbnail...I have a Lycan that close to his but not as awesome,I am still working on the Genesis/Werewolf/Lycan Morph for DS4.5 still...

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ROGUE6023  

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Posted Sun, Jun 16, 2013 9:39 am

Thank you All for the information.


I will give your method a try on the next morph Teyon.


 


Are those working with DAZ Genesis working at native scale or scaling up for ZBrush and back down for use in DAZ?   It seems that that had to be done when using Poser .Objs in Rhino I just don't remember the percentages used.


I can not seem to get a good view of individual pollys at original scale, using Frame just turns the surface into a grey mess.

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RHaseltine  

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Posted Sun, Jun 16, 2013 2:42 pm

DS natively uses cm as the unit, so exports at 100% should work fine. The export and import option dialogues, including morph loader's, have presets for working with various applications.

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