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LightWave F.A.Q. (last updated 2005-01-09 00:00:00)

Subject: Vehicle Rigger is now free

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TalleyJC  

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Posted Mon, Apr 22, 2013 2:44 pm

Attached Link: http://walen.se/vehiclerigger/purchase.html

Johan Walfridson announced in the newtek forums that he has made his Vehicle Rigger Plugin free....  The link, while it says purchase, is really the direct download link for 1.1, 1.2 beta and sample scenes

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Pol  

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Posted Mon, Apr 22, 2013 3:31 pm

Thanks a lot Talley.

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TalleyJC  

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Posted Tue, Apr 23, 2013 9:36 am

Check out the soundwave plugin too... It's pretty neat. It will save me lots of time in audio mixing for animations

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Pol  

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Posted Tue, Apr 23, 2013 3:31 pm

I did'nt know about the soundwave plugin nor Johan Walen web site so many thanks, it's great.

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petes  

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Posted Wed, Apr 24, 2013 12:04 pm

Talley, have you used it? I don't see a set up video. thoights?

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TalleyJC  

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Posted Wed, Apr 24, 2013 1:00 pm, Edited Wed, Apr 24, 2013 1:21 pm

Which one... Soundwave or Vehicle rigger?


 


I got sound wave working... the trick is that you need to manually add the master plugin the automatic adding of the master doesn't seem to work. Its supposed to add the master plugin when you add soundwave to an object (what is also confusing is that you have to add both the .p and the .lsc.


 


As far as vehicle rigger... I got a rig to set up last night...  the gotcha there is to not have the wheels parented ot the carbody in modeller.


 


I loaded the 1.2 beta as version but I may uninstall it and put in the regular 1.1 because the what I can seem to get working in 11.5 is the W_throttle plugin to do what it does in the demos.  You are supposed to be able to have the car auto navigate to null waypoints.     I haven't got that to work but I have set up the basic rig that you key frame manually.   I've only done the basics so far.


 ============= for the RTFM Impaired ================


Model a ground plane if you want in its own layer or own object....  make lots of segements and when you get it over in layout, use displacement on it for hills and such... make sure its Y=0


Model your car facing z+


Have your wheels all in separate layers (remember to set the pivot points on those layers)


Name the layers so you know which wheel is which...   ie(frontright, frontleft etc)


Have the body in its own layer


Move the body slightly below Y=0


Save it


go to layout


Load all the plugins


make a button for the main vehicle rigger plugin


Press the button


Pick the rig type (master null one is one you animate yourself the others are animated using the sliders)


match the parts of the model to the requester (carbody= mycoolcar,  right wheel = rightfront layer etc)


go to the options tab of the plugin set to optionally set wheel diameter


press the ok button...


 


The plugin will either give you some hints as to what might be wrong with your model (like pointing the wrong way on z)   or you'll see it go through and add all the nulls and controls to the rig.


It might look weird when its done like the body too low and wheels to high...  prest the play bar to see if it jumps into place....


 


 


 


 


 


 


 


 


 

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