I have this basic volumetric light setup with a point light shining through a solid plane. For some reason there are mistery particles showing up in the light beams. I've tinkered with some of the settings but they keep showing up.
Any idea what's causing this "pollution"?
Quote - "See that... The Broken Clock is right twice a day."
Unless its military [24 hour] time, then its only right once a day.____________________
Core i7 email@example.comGHz | 12GB Corsair Dominator Ram@1600mHz | 1GB Geforce GTX 460
Lightwave | Blender | GIMP
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