Forum Moderators: wheatpenny3DS MAX F.A.Q. (last updated 2003-04-17 00:00:00)
Welcome to the 3DS Max Forum!
Considering 3ds Max? Download the FREE 30-day trial here
Renderosity maintains a zero tolerance policy concerning the trading/use of illegal software.
Refer to the Terms Of Service for the lowdown concerning warez.
NEW! POSER/MAX FAQ This covers MANY of the issues involved when using Max in conjunction with Poser.
Take the time to look over this post before starting a thread in the forum.
Checkout the Renderosity MarketPlace - Your source for digital art content!
I have Frost, and use it for all kinds of things, including retopologizing certain meshes, and creating single mesh manifolds from multiple objects. It's a really powerful tool, and is useful for so many things, besides creating surfaces from particles. Excellent tool.____________________
Quote - "
Quote - "I have Frost, and use it for all kinds of things, including retopologizing certain meshes, and creating single mesh manifolds from multiple objects. It's a really powerful tool, and is useful for so many things, besides creating surfaces from particles. Excellent tool."
Yes! It's great tools,I use for alternative for create fluid mesh inside 3DS max, but I need to test more for say "Yes, is a good work flow this" because in some situation is very slow respect the mesh of Realflow (for example)...
I need to try for retropology, How you can do it?
I'll have to post an example of what I mean by "retopology" when I have time. I don't mean it in the traditional way of, for example, converting a tri mesh to quads topology for better UVs or deformation; Frost isn't good for that. However, let's say you have an object that consists of many smaller objects/elements that you may have previously used Boolean functions to "union" them into a single manifold, for texturing or whatever. I simply use Frost for this much of the time, to create a new single-manifold object. It results in heavy Delaunay triangularized topology, but that's not a problem for procedural texturing, or even for a starting point for easy quad retopo with the Graphite tools.
I also use it for creating "Greeble-like" results on an object surface by using custom geometry option instead of metaballs or union of spheres. It's great for all sorts of unusual, creative needs.____________________
|Unread Post(s)||Unread Announcement||
You are a visitor.
You cannot post new threads.
You cannot reply to threads.
You cannot edit your posts.
You cannot delete your posts.
|Read Post(s)||Read Announcement|
|Unread Post(s) (Locked)||Unread Sticky|
|Read Post(s) (Locked)||Read Sticky|