I've been scouring Google and the forums tonight to try to figure out how to make a coil in 2.6x. I want the obj to be 1/2 inch tubing that is modeled into a coil that has about 8-10- coils. They must be symmetrical and I need to be able to manipulate the ends (i.e. bend to make connections.) I've tried messing with different modifiers and nurbs curves but have had no luck. I also need to be able to know the diameter of the cylinder. I have used a feature before in 2.5x that allowed me to see the numeric values of what I am working on, but this tired old man cannot for the life of him find where this parameter is checked! Basically what I need is a helix coil with same size coils and with 8-10 segments, and to know their numeric value. Any help most definitely appreciated!
@keppel - Your suggestion has a lot of merit. I used your instructions to create a perfect coil of vertices that would meet my needs. Only one problem - I followed your instructions to Alt+C and nothing popped up to convert the curve to mesh. On the bolt, when I have it set to the parameters I need, I have a choice of verts or polys to make the curve. I am using the verts as would make the most sense. Am I missing something?
@heddheld - The addon "curves galore" was not available for download as of yesterday. I get a 404 message when trying to go to the script. I did manage to get the py script for screw modifier, but couldn't get it to load into Blender 2.64a. I'm working on another project that is giving me fits right now (see new thread) so will get back to it in a day or so.
Appreciate your help, guys. You're the best...
Okay. So I spent the last month in the hospital and rehab, and I am just getting back to my work.You would think that something as simple as a coil would be a snap in Blender, but such doesn't appear to be the case. I followed @keppel's instruction and get a really great curve, but when I add a curve>circle to use as a profile, the results are disasterous at best. I can get about anything I want. As you can see from the mesh, it came our perfectly as @keppel advised. Adding the "profile" circle and attempting to adjust it to give my coil substance is something else all together. I am thinking it is just some little thing I am doing wrong, but what it is I have no clue. This is really holding my project up, and I would greatly appreciate any insight anyone can give me.
This is the beginning coil, and it is currently a mesh.
This is the results after converting mesh to curve and adding profile circle.
This would be all well and good if Curves Galore were available for Blender 2.6x. I believe I mentioned this in a previus comment. After your first mention of this script, I searched for it, only to get a message that the script was no longer available. Your solution is perfect for what I need. I am getting very frustrated with this to say the least. It should be a simple, straightforward operation. This particular mesh is the finishing portion of my project. I am not a happy man...
Thanks for your help. I have spent all night tonight searching the web for a solution. There must be one somewhere!
try this tut
at about 4 mins or so he does a coil
this is the wiki for curves, it says its built in for 2.6
thats maybe my fault cos curves galore is only a part of the addon NOT its name like I've had you looking for!! sorry
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