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 Subject: How to "cover" toes and get rid of panties and bra?

oozeslime opened this issue on Jan 26, 2013 · 4 posts

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  oozeslime ()  ( posted at 3:17PM Sat, 26 January 2013 

Hi,

I would like to "cover" the toes in a foot, in other words, to get rid of the toes and still have a foot shape, but without toes.

I'd also to know how to make a bra and panties "disappear", leaving the skin behind it...

Many thanks to anyone who helps!


  LuxXeon ()  ( posted at 4:13PM Sat, 26 January 2013 

Depending on the topology of the character, I would start by target welding the vertices and edges of the toes together to make a "solid" geometry, then use the "relax" brush in the Graphite tools ribbon to smooth everything out.  Basically, welding the edges and/or vertices between the toes will connect them all into one shape.  The relax brush, carefully used, will then smooth the result.  For Bra and panty, just try using the relax brush, which should smooth out the creases, bumps and folds etc. in those areas.

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  oozeslime ()  ( posted at 6:38PM Sat, 26 January 2013 

Hi Lux,

Thank you very much! I'll try these things, together with a couple other ones! I guess it is solved, you helped to solve the whole thing.


  LuxXeon ()  ( posted at 7:29PM Sat, 26 January 2013 · edited on 7:31PM Sat, 26 January 2013

Quote -

Hi Lux,

Thank you very much! I'll try these things, together with a couple other ones! I guess it is solved, you helped to solve the whole thing.

Let me know how it goes.  THere's some other things you can try if these aren't enough, but I think they should work well.  Just be careful of your settings when using any of the geometry modification brushes in the Graphite ribbon.  They work well, but you often need to play with the size and strength to get that "sweet spot" for things like this.  There's also the "move" and "flatten" brushes that may come in handy too.  Remember to keep everything parametric, so you can always quickly go back to the original topology, by doing all the brush smoothing operations on a new "edit poly" modifier in the stack.  Good luck.

PS:  you may need to first remove the polygon faces between the toes before welding the verts and edges together to avoid overlapping geometry.

______________________________________

My CgSociety Portfolio: Cg Society Portfolio
My DeviantArt Page: DeviantArt Page
My 3DArtist Online Page: 3DArtist Magazine
My Free Models: Turbosquid, ShareCG, CGtrader
Video Tutorials: www.youtube.com/luxxeon3d


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