Thu, Mar 28, 6:24 AM CDT

Welcome to the Blender Forum

Forum Moderators: Lobo3433, CHMedia Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Mar 26 1:16 pm)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Accents in Blender


Pol ( ) posted Wed, 26 December 2012 at 3:19 PM · edited Sun, 25 February 2024 at 2:16 PM

Hi guys,

 

I'm on Window 7 - 64 bit and I didn't install any new font/character.

 

When I typed in Blender 2.65 and Gimp 2.8,  Alt+133 to get an à, it didn't work.

 

I'm also using Lightwave, Vue d'Esprit and Photoshop and when I do the same thing, they work...!  Same with other software.

 

I think is something to do with Blender and Gimp not my character settings on my machine.

 

Could you please try with Blender and Gimp for me.

Do not use the numbers on top of your keyboard but on the right.

 

As you can see here it's working here à  â  é  ê so why not in Blender and Gimp?

 

Thanks


Warlock279 ( ) posted Thu, 03 January 2013 at 12:11 AM

Ya, it appears neither supports alt codes or special characters. I knew about GIMP not supporting them, its long frustrated me that I couldn't use "²" and "½" etc in GIMP. Blender not supporting them is new to me tho.

Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660


Lightwave | Blender | Marmoset | GIMP | Krita


Warlock279 ( ) posted Thu, 03 January 2013 at 12:35 AM · edited Thu, 03 January 2013 at 12:39 AM

Double post here, thanks to an absurdly short time period for editing a post...

 

Decided to putter around with this a little more, on an interesting side note, when trying to import an object [in LWO format], which contains an "²" in the file name I receieve the error code...

"UnicodeDecoderError: 'utf8' codec can't decode byte 0xb2 in position 28: unexpected ed code byte"

...however if I remove the "²" from the file name, I can successfully import the LWO, which has a layer named using the "²" symbol, and it is correctly displayed in Blender's Outliner. So it appears while Blender may not support alt codes, it does at least support unicode characters.

Little more testing, and I've found you can copy and paste accented characters into Blender's Outliner without issue it appears. First I tried Windows "Special Character Map" function, and that worked, then I tried copying the accented characters from your post, and pasting them, that appears to work as well. So at the very least you should be able to copy and paste accented characters into Blender.

 

Just tested this with GIMP's text tool, and pasting already typed text using accented characters and my squared symbol works. Looks like we just need to type our text containing special characters in WordPad or something first, then copy and past into Blender/GIMP. Wow, wish I'd have figured this out about 5 years ago.

 

[NOTE] I did not try saving a .blend with those characters after pasting them so I don't know what affects it might have on your saving/loading. I'd test that carefully before risking mucking up a scene.

Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660


Lightwave | Blender | Marmoset | GIMP | Krita


Pol ( ) posted Thu, 03 January 2013 at 3:46 AM

Quote - [NOTE] I did not try saving a .blend with those characters after pasting them so I don't know what affects it might have on your saving/loading. I'd test that carefully before risking mucking up a scene.

Thanks for your reply, I must try this as soon as I return home.  Many thanks.


unbroken-fighter ( ) posted Thu, 03 January 2013 at 4:48 AM

no current or past versions of blender have been made to accept anything other than standard english texts

the local accents are not applied in the file names for saves within the native programming languages

while blender does use metric measurements it uses standard english symbols as its basis

most softwares are the same  mainly the free ones

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.