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DAZ|Studio F.A.Q (Updated: 2015 May 22 11:49 am)


 Subject: Sub Surface Scattering Tutorial for DS

Rawnrr opened this issue on Jun 06, 2012 · 15 posts

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  Rawnrr ()  ( posted at 7:02PM Wed, 06 June 2012 · edited on 7:03PM Wed, 06 June 2012

Attached Link: SSS Tutorial


I put together a quick tutorial how to set up sss in ds4.
(Using the HSS shader set that comes with ds4)

It doesnt look like wax, does not use ambients, and has the ear glow that everyone loves so much LOL

http://rawart3d.deviantart.com/art/Sub-Surface-Scattering-in-DS-306744678

 

1) Apply your diffuse colour (skin texture), but set it's strength to 70%.
"70% ....but that means I will loose all my cool details"
Don't worry.....we will add those details back later...trust me.

2) Your specular and bump (or displacement) settings are set like normal.

3) Turn on the velvet node, and set it's colour to a light pink.
This will soften the light on your skin in the same way small body hairs would.

4) In the subsurface colour section you will attach your original skin mat again (bringing back some of the details you lost previously). But set the base colour of this to a very light pink, this will bring in the pinkish tones that lay below our skin, caused by all the blood in our body.
You will also have to add a SSS strength map to this, as some parts of the skin will be more affected by SSS than others.

5) Turn on the translucency, and apply the same skin texture to the colour channel, but in this one, turn the base colour to a light grey tone. It helps keep the effect from getting over-saturated.
This will also require that you apply your SSS strength map to control which areas receive the effect more than others.

Hope this helps

Rawn


  Rawnrr ()  ( posted at 7:03PM Wed, 06 June 2012 · edited on 7:08PM Wed, 06 June 2012


Hard to read the small image on the top post...there is a large one at the DA link

 

Rawn

 

Here is a sample of how the results look.


  sazzyazzca ()  ( posted at 7:40PM Wed, 06 June 2012 

Thank you very much for this.  :biggrin:


  ldgilman ()  ( posted at 8:40PM Wed, 06 June 2012 

I am thanking you also!!!!!!!!!!!


  aproctor ()  ( posted at 8:54PM Wed, 06 June 2012 

Thanks!!!

Cheers,
Alisa

KCTC Freebies-http://kctc.francemi.net/


  alanscape ()  ( posted at 9:25PM Wed, 06 June 2012 

I was just thinking of hunting around for this kind of info, so I heartily endorse your excellent sense of timing... :thumbupboth: Thanks!


  Rawnrr ()  ( posted at 6:31AM Thu, 07 June 2012 

You are welcome.

 

There are many ways to achieve SSS, and this is just the way that I found that works very naturally. I am sure it can be improved upon (specially as I grow and learn more about it).

Ideally one should make completely seperate maps for the translucency and the subsurface colour.....but that would make for extremely large character sets. So that is why I did the tweaking of the base colour.

 

Rawn


  Khory_D ()  ( posted at 9:28PM Sat, 09 June 2012 

I just tried this with a skin that I actually thought had pretty darn good surface settings and saw a noticeable improvement. Thank you!

www.Calida3d.com
Daz studio and Poser content creators


  Rawnrr ()  ( posted at 5:53AM Sun, 10 June 2012 

Very cool....glad it helped.


  Razor42 ()  ( posted at 9:51AM Fri, 15 June 2012 

Thankyou for this!


  Rawnrr ()  ( posted at 10:48AM Fri, 15 June 2012 

You are welcome :)


  razabazarguy ()  ( posted at 4:01PM Wed, 11 July 2012 

hello..

this tuto is realy helpful. But I think I am missing somrthing. In my surface color tab I could not find Velvet / Translucent controlls. Can you tell me which went wrong ?


  Rawnrr ()  ( posted at 4:53PM Wed, 11 July 2012 

Quote -

hello..

this tuto is realy helpful. But I think I am missing somrthing. In my surface color tab I could not find Velvet / Translucent controlls. Can you tell me which went wrong ?

 

Make sure you have the HSS shader applied to your figure first.

Look in MyLibrary/Shaders/Shader Presets/omnifreaker/HumanSurface

Then you should have all the shader options.

Rawn


  razabazarguy ()  ( posted at 10:10AM Sun, 15 July 2012 

Quote -

Make sure you have the HSS shader applied to your figure first.

Look in MyLibrary/Shaders/Shader Presets/omnifreaker/HumanSurface

Then you should have all the shader options.

Rawn

 

 - Thanks a lot again.

This is my first render and I used some of your suggestions and settings.

http://www.renderosity.com/mod/gallery/index.php?image_id=2348861&section_id=&genre_id=&np


  Rawnrr ()  ( posted at 10:54AM Sun, 15 July 2012 

Looks pretty good to me


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