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Poser F.A.Q (Updated: 2015 Jul 29 3:58 pm)


 Subject: Material Room, Nodes & Shaders - Tutorials and Discussions (Bookmarks - Updated)

Acadia opened this issue on Dec 06, 2007 · 217 posts

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  Acadia ()  ( posted at 12:50PM Thu, 06 December 2007 · edited on 12:58PM Thu, 06 December 2007

Please change your bookmark.

I've updated the Shaders and Nodes bookmarks. I've broken them down by site, and I've grouped various topics together as best as I could. 

I've also included a portion on bagginsbill's Matmatic which includes a link to download it, links to various scripts as well as instructions on how to use it.

Please feel free to continue to add tutorials and deep discussions to this thread so that it stays up-to-date.

***Please try to keep this thread for bookmarks only and if you need help on something please create a new thread.***


MATERIAL ROOM BEGINNERS - START HERE:


****A material tutorial for beginners****

****Poser Material Room: Node by Node by ynsaen****

****Node by Node 2 - Math Nodes by ynsaen****

Intro to the Material Room

Bagginsbill Explains It All


MATERIAL ROOM TUTORIALS AND DISCUSSIONS:

TUTORIALS FOUND AT DAZ3D AND POSER PROS:

Glowing Eyes

Beautiful Skin with the P5 Skin and Translucence

displacement node

Make some reflections of your figures

Raytracing in Poser5, Part Two

Naked elf bathing in the forest stream...(water tutorial)

Poser Ambience Tips


TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:

Silk Stockings and Leg Shaders by Bagginsbill

Wolford Tights Textures


           Car Paint:

Car Paint

Car Shine

Pearlescent paint

Matroom Trick; More Car Paint

Poser 6+ car finishes

Car Paint Revisted

Car Paint Revisted 2


           FUR:

Fur New version for your Poser animals- Shader Node Poser5

More About Fur

Procedural Grass Technique

Grass Shader

Partial Fur Displacement


           REFLECTIONS & REFRACTIONS:

Reflection in P6

mirror

Floor Reflection

Floor and Wall reflection

Reflections in Poser 6

make shiny metal in Poser 6

Poser 6 Glass Figure

Better Reflections

Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)

Reflection Map Node

make shiney chrome/steel in Poser 6 Mat Room

Making a Reflection

Get Coloured Glass to Reflect on a Surface


           CHANGING HUE & COLOURS OF HAIR ETC:

Making Yuki's Red hair Brown with HSV node

Making Black Hair Maps Sandy Brown, or any red

Changing Hair Colour

change the hair color

Combating Black Shadows in Light Coloured Hair

More on Light Hair with Black Blotches

Making hair shiny in image-based lighting

Adjusting Material Hue & Saturation in Material Room P6

Adjusting Hue Inside Material Room

Special Colours in the Material Room



           GLOW WITHOUT LIGHTS:

P6 Lighting without Lighting using gather node

Creating bioluminescence with P6 shader nodes

make things glow without lights - Gather node

glow effect in poser

Iridescence in Poser 6

More Iridescence in P6

Even More Iridescence in Poser

Glowing Light Effect in Poser

Glowing Eyes


           MAKE WATER:

How to make water in Poser

Under Water with IBL


           NODE MASKS:

Splitting your figures in Half. Blending 2 textures with nodes.

Using "Node Masks" in Poser5

Adding insignia patch

Decals in Poser 5,6 and 7 using nodes

Using "Node Masks" in Poser5

Tattoos


           HOW DO I ATTACH?:

How do you apply a displacement map?

Working with Transmaps

Attaching a Reflection Map


           MAKE WEATHER:

how to make SNOW

How to Make Dust

How to Make Lightening in Poser (Transmap)


           MISC:

ghostly figure

Foggy Techique

invert the noise material

Transparent Textures

Ambient vs. Translucence

How to make eye glasses look real

apply an image map to the Ground Plane in P7

shadows cast from jewelry

Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW

How to make Cloth look wet

old fashioned pinup or illustration shader nodes

Creating Foot Prints


Creating Tears with Displacement Maps by Neftis

Black and White Rendering

Creating Foot Prints

P5 Blender Node Trick

Easy Head Lights

Spinning A Texture

Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2


silhouette colors on various elements

create visible lights in Poser

Brocaded Mats

reducing Koz hair speculars in P6

Non Random Noise Node

Realism Tip - Use the Ambient_Occlusion node

no shadow under hat

Shadow Colour - Getting Blue Tinged Shadows

Faking Ambient Occlusion in Interiors for speed and better results

Realistic Skin Textures

what color is neutral grey for bumps...?

Transparency Discussion & Example Setups

Height Map Discussion

Stripes in the Material Room

making ghosts of Poser figures


stack textures

Using Tile Resources



COMICS AND TOONS (TRADITIONAL AND POSER RELATED):


Digital Coloring: Flatting, by Mark Sweeny - PDF

Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)

Drawing Comics in Illustrator by Brian Denham (at Illcraft)

2D Comic Art in Poser: Line Renders Using Tile Resources

2D Comic Art in Poser Part 2: Digital Inking

jwToon Shaders

More on Toons and Toon Node

Comic Renders In Poser

Cartoon Shaders

USE PHOTOSHOP TO INK YOUR TOON RENDERS


TUTORIALS AND DISCUSSIONS FOUND AT RDNA:

node defined

Stupid Node Tricks Vol 1 - Math Nodes

Stupid Node Tricks Vol 2 - Math Node

Stupid Node Tricks Vol 3 - Math Nodes

Node by Node 2 - Math Nodes

Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro

Math_Function uses #3

The Gather node

Chrome tutorial

P6 Lights &Nodes

HDRI reflection maps in Poser 6

IBL Ins and outs

Jeans Material

Aquatic Backgrounds using Depth Cue

Node Tricks - Rocky Ground Blends

P6 Node Setup for Scales

Realistic Skin

Water Material

More on Water Material

Procedural Material - Gold Fish Scales

Math Floor function at CastlePoser - RDNA Discussion

Alternate Diffuse and Specular Channels

Incredible! Realism tutorial with ApolloMax stuff by Olivier

Porcelain-like skin by bagginsbill

The Fresnel Effect - Glass, Paint, Plastic, and Metal

Color masking by Olivier

HDRI IBL in Poser using LDRI with Nodes by bagginsbill

Stupid Shader trick: "invisible" ground by stewer

Node Based Human Irises? by Mizrael

Reverse Fresnel Effect

Skin Shaders

The beginning of a skin shader

Working With Porcelin

Velvet Texture

Diffuse, Clay, Skin and Velvet nodes

Olivier's Ghost FX Tutorial by seank

Render layers!!! Ghosting FX! :) by Olivier

Dual Materials with Stencils by bagginsbill

Faking Ambient Occlusion for Interiors by bagginsbill

Depth Map Discussion

Slime Shader

Make Smoke in Poser Material Room


CASTLE POSER TUTORIALS:

COLOR MATHS: THE BASICS

MATHS: BIAS

Math Floor Function (Castle Poser Tutorial)


TUTORIALS FROM OTHER SITES:


Human skin shading

Creating Water Textures

Mec4D Mini Tutorials

Image Based Lighting in Poser 6

How to achieve more realistic skin textures in Poser 5

Ambient Occlusion Node Tutorial

Material Room - beyond the first step

Material Room - beyond the first step, part 2

The Probelight node


           MATMATIC:

Matmatic Demo

Matmatic Demo - Mixing nodes tutorial script

Matmatic Loom

Plaids Using The Loom

Matmatic Fur


Vargas Shader by bagginsbill


Matmatic Skin for Jessi


Matmatic Bricks

Matmatic Jessi Algorithmic Eye Makeup

Matmatic Plaid

Matmatic Tiny Fibers by bagginsbill

Matmatic gurus - graph your functions fast by bagginsbill

Matmatic Star Fields for Outer Space

Matmatic car paint by bagginsbill

Matmatic Rope Shader

Matmatic - Cartesian to Polar Coordinates - Material Room

Parmatic! Automatically Parameterize your Materials

Matmatic Leather Shader Matmatic Fur

Polka Dots

Matmatic for Poser 7

Faking Ambient Occlusion for Interiors

Faking Ambient Occlusion for Interiors

Candle Shader


           How to use Matmatic:

It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe

1.  Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.

2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.

3. After you have unzipped matmatic to your Poser runtime, open Poser.

4. File/Run Python Script

5. Browse to the Python/Matmatic folder and select the script.

6. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time.

After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.

If you want to add a button to your python scripts window in Poser, follow the instructions in this thread.  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.

7. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script.

NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.

If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it.

Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt"

Each mm1.txt   script file has to have it's own separate folder.
Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.

That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  replicand ()  ( posted at 12:59PM Thu, 06 December 2007 

Wow!


  SSAfam1 ()  ( posted at 1:16PM Thu, 06 December 2007 

Wow indeed.

THANX!


  wus ()  ( posted at 1:30PM Thu, 06 December 2007 

big and fat bookmark! :thumbupboth: thx a lot!


  jefsview ()  ( posted at 2:27PM Thu, 06 December 2007 

Wonderful resource!

Thanks for gathering them :)

-- Jeff


  jonthecelt ()  ( posted at 2:39PM Thu, 06 December 2007 

Materials bookmark

JonTheCelt


  PhotoAntics ()  ( posted at 3:23PM Thu, 06 December 2007 

Acadia
Thank you so very much for keeping track of these and sharing them with us!!!!
I cannot tell you how much search time you save me.
:)  Diane


  MegaJax ()  ( posted at 3:31PM Thu, 06 December 2007 

OMG (from a nonbeliever) 
This IS Deffenetly 1 for the STICKIES

Thankyou  L


  SoCalRoberta ()  ( posted at 4:16PM Thu, 06 December 2007 

Thanks :)


  adp001 ()  ( posted at 12:40AM Fri, 07 December 2007 

This is the first time I bookmarked something like this :)))
Really usefull, even for people "knowing anything".


  Indoda ()  ( posted at 9:35AM Fri, 07 December 2007 

Big thanks to you Acadia

The important thing is not to stop questioning.
- Albert Einstein

Indoda


  artdude41 ()  ( posted at 10:23AM Fri, 07 December 2007 

thank you for this .. most usefull indeed


  Acadia ()  ( posted at 10:24PM Fri, 07 December 2007 

You're all welcome :) The other thread was getting a bit long and difficult to wade through.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 11:21PM Fri, 07 December 2007 

Updating

Creating Depth Cuing in Poser using the Material Room


"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 8:12AM Sun, 23 December 2007 

Updating

Glossy Hair using the Blinn Node (Hair Highlights)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  shedofjoy ()  ( posted at 11:58AM Sun, 23 December 2007 

excellent thankyou

I post forum coments from my phone,woe is the pace of technology, now where is poser for android?


  Acadia ()  ( posted at 9:03AM Tue, 22 January 2008 · edited on 9:07AM Tue, 22 January 2008

Updating

Bagginsbill defines "Shaders"

How shaders work

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  gibby.g ()  ( posted at 7:07AM Wed, 23 January 2008 

Thanks Acadia, very,very useful!


  Acadia ()  ( posted at 7:19AM Mon, 18 February 2008 

Updating


Creating City Nights Mats in Poser


"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 8:48PM Mon, 10 March 2008 

Updating

A Horizontal Stripes shader P7

I don't see any nodes that Poser 5 and 6 don't have, so it should work in Poser 5 and 6 as well.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 7:30PM Wed, 12 March 2008 

Updating

Getting Rid of Glowing Iris Circles


"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  ptrope ()  ( posted at 8:10PM Wed, 12 March 2008 

Holy underwear! Thanks for the links, Acadia!


  Acadia ()  ( posted at 11:53AM Fri, 14 March 2008 

Updating

Resolving bump map confusion.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  SamTherapy ()  ( posted at 1:12PM Fri, 14 March 2008 

I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went.  Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


  Acadia ()  ( posted at 3:09AM Mon, 17 March 2008 

Quote - Updating

Getting Rid of Glowing Iris Circles



Ooops. I just noticed that the link for that doesn't work. Here it is again

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 4:00AM Mon, 17 March 2008 

Realism Tip - Use the Ambient_Occlusion Node

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 7:59AM Mon, 17 March 2008 

Quote - I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went.  Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link.


Thanks Paul :)

The threads in that "Tutorial Thread" are actually redundant to the ones I have listed in all of the "Bookmark" threads.  The only one that isn't is the one about making your own clothing, and I am working on a bookmark thread for modelling and character creation and have that thread flagged for inclusion in it.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 11:59AM Wed, 19 March 2008 

Updating

Reflecting Colours

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia ()  ( posted at 7:58AM Fri, 21 March 2008 

Updating

Applying Tattoos by Aery_Soul


"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  byAnton ()  ( posted at 1:07AM Sun, 23 March 2008 · edited on 1:09AM Sun, 23 March 2008

P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2177495&page=1



Here's a lighting on I did at CP, that might be useful.

Image Based Lighting and Ambient Occlusion Light Values and Research
http://www.contentparadise.com/forums/showthread.php?t=3607&highlight=lighting+research

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


  Acadia ()  ( posted at 2:35PM Sun, 23 March 2008 

Thanks so much for those :)

I'll add that second link about the IBL light values to the lighting bookmarks thread.

I'm also working on something where all bookmark threads will be found on a single page. adp has kindly set up an area on his website to allow me to do this, but I have so many bookmarks that it's taking time to get them all done.


"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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