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Subject: What are you working on thread


Dann-O ( ) posted Tue, 10 October 2006 at 11:43 PM · edited Tue, 23 April 2024 at 10:27 PM

file_356341.JPG

I like these kind of threads where you get to see what different peopel are workign on so why shoulc there be none here on rosity. Well her eis what has been consuming my time for the past week or so. Post yrou latest WIP.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


Gog ( ) posted Wed, 11 October 2006 at 4:24 AM

file_356350.jpg

I'm currently working on a very large excel spreadsheet :(

in the spare time I may get a chance to finish the piccy shown (not done much so far!)

and I also have a car started for this years peugeot comp, but can't show it....

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Teyon ( ) posted Wed, 11 October 2006 at 6:57 AM · edited Wed, 11 October 2006 at 7:26 AM

Nice work gang! Gog_CA1, you may want to rethink the material of the object closest to the camera in that render. It's kind of getting lost.


Gog ( ) posted Wed, 11 October 2006 at 7:14 AM

At the moment it's an almost purely reflective raytrace mat, it's going to get tweaked as the modelling goes on and the environment is added..... I was tempted to post a clay, but it's way boring at the moment!

I did think about posting this spreadsheet but it's even worse.....

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Teyon ( ) posted Wed, 11 October 2006 at 7:31 AM

file_356365.jpg

I hear ya. I hate spreadsheets...never had to use them until I got this new job. Sucks beans.

Here are some models I'm messing around with...

 

 


Teyon ( ) posted Wed, 11 October 2006 at 7:32 AM

file_356367.jpg


Teyon ( ) posted Wed, 11 October 2006 at 7:33 AM

file_356368.jpg


Teyon ( ) posted Wed, 11 October 2006 at 7:36 AM · edited Wed, 11 October 2006 at 7:39 AM

file_356370.jpg

Saddly, I've been really really busy lately and I haven't had time to work on these any more. Hope to get back to them soon.


CaptainJack1 ( ) posted Wed, 11 October 2006 at 7:44 AM

file_356369.gif

I had been working on a model of a microscopic view of a human artery in [Blender](http://www.blender.org) (I posted about that in a [ thread](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665323) [haloedrain](http://www.renderosity.com/homepage.php?Who=haloedrain) started in the [ Blender forum](http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12460)) but I've only been using Blender for a few weeks, and I think that project's a little ambitious for me, so I'm putting it on the back burner.

Right now I'm working on a model of a 19th century Russian revolver for thefixer over in the Poser forum (here). I used Blender to model the curves, then did the bulk of the modeling work in Wings. I'm ultimately going to set it up as a static prop for Poser.

I've got a couple of geometry problems with this model that I need to fix, but otherwise it's about done.

Captain Jack


Teyon ( ) posted Wed, 11 October 2006 at 7:47 AM

Neat. I'm not so good with the non-organic stuff...I can do 'em, I just hate it though. So much repsect to the machine builders out there!


Moebius87 ( ) posted Wed, 11 October 2006 at 7:48 AM

file_356372.jpg

Cool idea for a thread... I've got tons of half finished models, but right now I am trying to learn how to uvmap stuff the hard way...

This one is a freebie Dystopian Computer Console Station that is nearly complete. The textured version is in my gallery.

Cheers! — Möe

Mind Over Matter
"If you don't mind, then it don't matter."


Teyon ( ) posted Wed, 11 October 2006 at 7:51 AM

ACk! The master himself comes to smack down the usurpers! :) Heya buddy. Always love your stuff!  We will be crossing some emails next week methinks....


Dann-O ( ) posted Wed, 11 October 2006 at 8:25 AM

Fun fun . Now we are talking. Great to see some new works. Gog I guess it is wait and see. Great revolver there, Teyon great stuff the first one is more my style slightly toony which I like. That is my next workstation there. I think we need stuff like this to perk up this forum.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


Moebius87 ( ) posted Wed, 11 October 2006 at 9:46 AM

file_356378.jpg

**Teyon** — *"Master"???*... you're funny, boss. :tongue2: If there's anyone around here that's doing any smacking down that would be you, sir. Looking forward to those emails... thought you'd forgotten about that thread.

Dann-O — That's a very hip and cool character you've got going there. :biggrin: Are you going to be creating other equipment and an environment for him as well?

jevans69 — Well done, sir. I like the clean and simple meshflow of your gun.

Gog_CA1 — You've got me all interested and curious now... what is it?

Above is another mesh I was working on... practice mesh for some uvmapping and texture exercises. The mesh is very simple as you can see in the render, so a lot of it is about the image. The mesh and the uvmap are available as a free download.

Cheers! — Möe

Mind Over Matter
"If you don't mind, then it don't matter."


CaptainJack1 ( ) posted Wed, 11 October 2006 at 10:52 AM

Teyon said:

Quote - Neat. I'm not so good with the non-organic stuff...I can do 'em, I just hate it though. So much repsect to the machine builders out there!

Thanks... I'm exactly the opposite. Mechanical stuff I feel comfortable with (although I sometimes have difficulty getting a hard edge when I want it). I'm especially having trouble learning to do faces. I've done a few "cartoony" things but I'm working hard to improve.

BTW, is that Silo you're using, or something else? I don't recognize the interface.

 


CaptainJack1 ( ) posted Wed, 11 October 2006 at 10:56 AM

Dann-O said:

Quote - ... Great revolver there ...

Moebius87 said:> Quote - jevans69 — Well done, sir. I like the clean and simple meshflow of your gun.

Thanks to you both, very much. Mesh modeling is still a new thing for me. I've been using POV-Ray for around ten years, so I'm much more used to creating objects with CSG. I'm finding that I can be much more creative with meshes, though, and I'm really enjoying exploring the possibilites. 😄

Great thread idea, BTW, Dann-O. 😄


Faery_Light ( ) posted Wed, 11 October 2006 at 10:25 PM
Online Now!

I like that little fella at the top. :) Teyon, your models are looking great. I finished the set of horns I was working on. they are now with a character pack in the MP. My first actul 3D model. Hopefully after I get moved this weekend, I'll have more time to work on the head I'm trying to do in Blender. No pics of it yet though because I messed up and gotta do it all over again. :(


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Jumpstartme2 ( ) posted Thu, 12 October 2006 at 3:07 AM

file_356433.jpg

Dang..Im embarassed to post my feeble attempts here with the gurus :lol: but..Im gonna do it anyways..ya'll need a good laff right? ~hehe~

This is actually my first attempt at anything fairly realistic as far as a human...still just playing around with him when I have some spare time.....still has no texture or anything..and it will be some time before he is even ready for a body LOL

~Jani

Renderosity Community Admin
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Dann-O ( ) posted Thu, 12 October 2006 at 5:16 AM

file_356439.JPG

Hey ther jumpstart what software are you using. Teyon I like yoru work but my computer right now is not up to that task. Really had soem problems with hexagon in that department. I need a more mighty vid card so I work with what I have.

Well here is the dreaded goth punk rocker dude got some textures on him. Guitar is ok I think I woud like to make a real guitar sometime using a couple drawings of an SG.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


Jumpstartme2 ( ) posted Fri, 13 October 2006 at 12:02 AM

That poor ugly fellow is being done using Zbrush :lol:

~Jani

Renderosity Community Admin
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jtm_11 ( ) posted Fri, 13 October 2006 at 10:44 PM

file_356654.jpg

Wow, great work everybody!

I've been trying to figure out how to uv map in Wings and create a Pov-Ray macro to choose the map.  The books in the top image are the results so far.  There's only 3 book meshes (the closed, open and tilted open) with 6 different textures (so far) applied by macro - much easier and less memory (and hard drive) intensive than creating a separate object for each texture.  I think each book is around 1k polys - could probably reduced alot by a better modeller than myself, lol.

The bucket of coal is pure Pov-Ray code - created with a macro so all you have to do is tell it the radius of the top and bottom and the thickness of the sides and it does the rest.  I still have to manually rotate the handle though - gonna fix that when I get a day off work.

The bottom is a corner of the scene I'm using the objects in.  Still just a WIP with a long way to go.

If anybody is interested in any of the objects or code, I'm willing to share once I clean it all up a little.


Jumpstartme2 ( ) posted Sat, 14 October 2006 at 3:49 AM

Wow! I like those books!

~Jani

Renderosity Community Admin
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billy423uk ( ) posted Sat, 14 October 2006 at 5:20 AM · edited Sat, 14 October 2006 at 5:21 AM

about 2 days ago i posted a big long post to this thread and cyberspace ate it all up lol. sorry i have nothing new to post but i love the threaads concept. as usual modbias amazes me and teyons stuff is superb. that said i'm impressed with danno's work and jevans's work they show that you can create really good models in mid, low or free range apps.  i also think jts books are well done but silly me loves the bucket better. finally jumpy's piece, i'd be proud if that was my first piece of organic. save the embarressment for those of shallow character jumpy. i hope you carry on cos we can see you develop if you do. as far as teyon or mobius goes i can't see their stuff improving much as they seem pretty dam good enough already lol. i know my first attempt was much worse jumpy, even i can see much improvement in the model im on now...it's not good by the standards teyon or mobius show but for me it's one helluva improvement. nice thread lets hope we can keep it going. what would be really nice is if when someone puts a piece up they say if they mind or don't mind everyones thoughts on it being voiced without malice of course. that way maybe we can learn a little or help a little. i will show what i do here as i progress but i have to rebone my model cos if i click on a certain point on the chest i highlight the mid of her mid finger. part of which resides in the tip of her right thumb. i also had an area of no bone which was infintessimally small so the figure i saved is useless as far as boning goes. i guess she's dammaged goods hehe. anyway. great wstuff everyone

forgot to say nice spring to Gog lol. it would be nice to see what it's part of but if its off the car i can understand why we cant.

billy


Dann-O ( ) posted Sat, 14 October 2006 at 9:56 AM

file_356685.JPG

Well starting soemthing new the punk rocker is par tof my halloween contest entry here. I have a big project in mind a sor tof sci fi story with sort of animals. so here is two of the characters started one is sort of a fish person and the other is an uplifted tiger of sorts just head and hands tried to make thehands unique the fish dude has webbed fingers and the tiger dide has little pads on his hands.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


jtm_11 ( ) posted Sat, 14 October 2006 at 1:32 PM

file_356694.jpg

I'm amazed by the models you guys are working on  - there's so much detail!.  I still have trouble modelling even simple shapes with polys or nurbs and can't model anything organic to save my life.

Just an update on my books while I'm here-
The texture on the book on the left is an image map made with PSP.  The texture on the right is completely procedural.  The cool part is that it's now macro-ized so I can give it either a file name for an image mapped texture or the base colors of the cover and the font and words of the title and it will automatically create a procedural texture and scale it to fit - don't have to worry about long words or too many lines of text running off the edges!

I can't do anything fancy with the procedural like mix fonts or text sizes or add symbols, but for lots of books on a shelf in the background, it's (hopefully) good enough and hundreds (each with different titles & colors) can be created in a matter of minutes. Well, at least no longer than it will take to type in the names of hundreds of books, lol.


pauljs75 ( ) posted Sun, 15 October 2006 at 3:24 AM

file_356739.jpg

There's nothing much here...  I've been working at getting the map on the label worked out...


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Jumpstartme2 ( ) posted Sun, 15 October 2006 at 4:24 AM

Thanks Billy 😄 And do post what you are working on...Im interested in the boning aspects as well...Id eventually like to give my guy up there a body one day..and he needs to be able to bend LOL

And yes please, lets keep this going...you guys all do some outstanding work..I could learn alot from each of you.

~Jani

Renderosity Community Admin
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billy423uk ( ) posted Sun, 15 October 2006 at 9:03 PM

file_356806.jpg

it's weird. i look at the bottle and its transparencie and i wouldnt have a clue where to begin. i think i'd struggle making the bottle let alone any mapping lol.

hers a couple of pics jumpy. the first is where i cocked up by leaving out some polys in the grouping, acatually i deleted the group no bone lol. the second is just a pick of the bones. you seen one lot you seen em all

billy


billy423uk ( ) posted Sun, 15 October 2006 at 9:05 PM

file_356807.jpg

heres the rigging minus the rotations and jp what ever they are lol

billy


Jumpstartme2 ( ) posted Sun, 15 October 2006 at 9:12 PM

Poly's, grouping, UV's....ack...your just going to have to teach me what all those do LOL Least you have all that stuff down Billy, I cant even figure out how to UV map my head up there....I even tried bringing it into UVMApper, and it was huge!...couldnt made head nor tails out of it.....

~Jani

Renderosity Community Admin
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billy423uk ( ) posted Sun, 15 October 2006 at 9:21 PM

lmao @ jumpy

i can't uv map or do anything other than make the model and partially rig it...i'm still learning myself. maybe after your post, some kind person here could set you set for a tut. or you could ask in the uvmapper forum they look pretty helpful in there. just keep at it jumpy...thats what everyone keeps telling me lol

billy


Jumpstartme2 ( ) posted Sun, 15 October 2006 at 9:25 PM

LOL Good deal then, we can learn together :biggrin: And yup, Im stubborn enough to keep at it...I refuse to let a computer program get the best of me....might lose all my hair, but hey... hair is wayyy over rated anyways...:lol:

~Jani

Renderosity Community Admin
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Cyba_Storm ( ) posted Sun, 15 October 2006 at 10:19 PM

file_356819.jpg

This is my current project. It is a cross between the Battlestar Galactica and the  Enterprise. Part C, part D. It has taken about 8 weeks so far.


billy423uk ( ) posted Sun, 15 October 2006 at 10:24 PM

looks good cyber storm i'd like to see how it progresses. at the moment something like that is a bit out of my leage.

billy


pauljs75 ( ) posted Sun, 15 October 2006 at 10:27 PM

OMG! That looks like a poly-bomb! (No insult intended, as I've made a few before.) How long does it take to move around on the screen?  It looks cool though. Have to cut it apart and hide sections yet?


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Conniekat8 ( ) posted Sun, 15 October 2006 at 10:51 PM · edited Sun, 15 October 2006 at 10:53 PM

file_356824.jpg

Wow, lot of great work here. Thanks Dann-o for this thread and a reminder to take a peak at it :) Here's one of my WIP's... A logging cabin.  I think this is iteration 6 or 7 of texturing attempts, and close to a final one. I posted some of the earlier ones in bryce forum, in threads titled "I modelled this" and "Logging cabin progress", in case you decide to search for pictures of earlier versions.

Modeled in max, textured and rendered in Bryce. Rendering you see here is a texturing and lighting test, not the final scene.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


billy423uk ( ) posted Sun, 15 October 2006 at 10:58 PM

hi connie.

it's looking more lived in now. the grounds a vast improvement, you may as well get your wharf over here as well, sorry i havent commented on it as yet but i want to see it progress a bit more yet lol. for some reason when i look at it i get the feel of the sea.

billy


Conniekat8 ( ) posted Sun, 15 October 2006 at 11:22 PM

file_356828.gif

And this I whipped up this monday afternoon while i was goofing off at the office and not motivated to do real work...

It's a beginning of a fisherman's wharf, umm, I guess a kit...  These things start as a little idea in my head and then take on a life of it's own. I can't really say I know what it will become.

This is just a massing model screenshot from max. I wanna add some more detail to it on my next modelling go-around. I'm not sure how i wanna go about creating ropes that tie together the piers. I'm having brain farts and can't find rail sweeps, revolves and similar surface creation tools in Max. 
I tried extruding faces then smoothing the mesh, but didn't really like the result. I'd rather draw a few splines where I want the ropes, then swep a circle along the path. 

LOL, may be time to stop trying to wing it and crack open a book.. But, that would be like stopping and asking for directions!!!  No, wait, I'm a girl, it's okay to stop and ask for directions.... Heeeelp... Gahhh-sooon, heeeeelp, how do I put this tire on my ...   :D  ;)  Sowwy, being silly here...

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


billy423uk ( ) posted Sun, 15 October 2006 at 11:34 PM

the good thing about winging it is when  you find out how to do something it tends to stay with you more than if you learn it from a tut lol. i'm sure i saw a tit that shows how to make rope though hehe. i'll see if i can find it for ya.

billy


Jumpstartme2 ( ) posted Mon, 16 October 2006 at 4:49 AM

Awesome ship Cyba....and thats way above me too LOL!

Love that logging cabin Connie, never could get my head around Max..fantastic what others can do with it

~Jani

Renderosity Community Admin
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Cyba_Storm ( ) posted Mon, 16 October 2006 at 6:47 AM

Thanks for the comments.

@pauljs75: At this moment it is a reasonable 14470 polys over 5 pieces. It hasn't caused me any grief as far as size goes, yet.  I can see continental drift looking like a speed boat later as the poly count climbs.

@billy423uk and jumpstartme2: 6 months ago I wouldn't have thought I could do it.


Dann-O ( ) posted Mon, 16 October 2006 at 7:29 AM

file_356853.JPG

Well kickign the tires on a new modeler AC3D. Here is what I am working on in it. Progress is a lot slower than what I woudl be gettign from Wings. But there are soem options I like in it .

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


CaptainJack1 ( ) posted Mon, 16 October 2006 at 8:04 AM

file_356857.gif

I'm currently working on a mail-carrier's bag in Wings (using a fragment of the Poser figure it's meant to go with as a reference). I've got some clean up to do on the geometry; I think I got pretty sloppy extruding the bag out. I've also had some trouble with UV mapping. I'm trying to get a logo onto the bag, but since the bag is already deformed, I'm working on deforming the 2D artwork in a similar fashion to make it look like it fits the surface.

Captain Jack

 


danamo ( ) posted Tue, 17 October 2006 at 3:45 AM

file_356926.jpg

Some very impressive stuff in this thread!  I'm in the same boat as Dann-O. I have Hexagon2, but I don't have a vid card that can handle it yet, so I get by using Wings. I'm attempting to model the "Flying Scotsman" for a little friendly challenge with TheBryster in the Bryce Forum. He is building his version using Bryce. I'll be using a combination of UV texture maps and procedurals, though I'm cheating a little making the "pinstripes" by beveling some edges and assigning them to a different material group.


Conniekat8 ( ) posted Tue, 17 October 2006 at 12:00 PM

file_356942.JPG

This reminds me, this is the kind of 3D thingamajigs that I do for real work.... It's a massing model screenshot with some thechnical, engineering data overlaid. After doing that kind of stuff all day... I don't get enough 3D, so I model other goofy things.  One can do only so many technically correct terrains before you need to do something more creative :)  I get the urge to put houses and trees and piers and other things on all the bare terrains I get to model at work ;)  Perhaps after that I'll want to put people in there.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


CaptainJack1 ( ) posted Tue, 17 October 2006 at 12:37 PM

Quote - Perhaps after that I'll want to put people in there.

Then, some radioactive waste containers, a few slavering, snarling, snorting, uh... things, and you've got Doom 4! Carnage all around!

Sorry, got carried away... :laugh: :lol: :laugh:

Captain Jack

 


Dann-O ( ) posted Tue, 17 October 2006 at 8:10 PM

file_356982.JPG

Well have more progress on one of the earlier models. I like the terrain thing needs soem water going over the edge and a few castles and people riding yaks.

danamo flying scotsman is looking good. I am still not so sure about hex really. I do use AC3D now a bit too. Perfer wings to either of them.

Well what am I doing now made a body of sorts for the Cat dude. Here it is. Still has soem tweaking to do on it and then UV mapping and break the mirror. Havign a lto fo fun lookign at everyones projects. I like these kind of threads a lot.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


dvlenk6 ( ) posted Tue, 17 October 2006 at 9:52 PM

file_356987.jpg

Halloween contest, no pics allowed. 2 million+ poly models, 4096x4096 Bryce terrain, 2 Mil Figures

and Old dwarf mines, here's a fresh water well room, about 8,000 polys so far, needs debris:

Friends don't let friends use booleans.


Jumpstartme2 ( ) posted Wed, 18 October 2006 at 3:40 AM

Awesome ship and Catman Dann-o :) Never heard of AC3D..what kind of modeler is that?

@jevans69, thats a pretty cool looking mail bag...the geometry looks fine to me {as far as I know LOL, Im still learning geometry and UV's}

@danamo, that model will be cool to see when its finished..when does the challenge end?

@Connie, wow, you do modeling for a living? Thats pretty cool 😄

@dvlenk6, Cool looking scene, and only 8000 poly's..wow!

This is a really cool thread...Im enjoying this alot

~Jani

Renderosity Community Admin
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CaptainJack1 ( ) posted Wed, 18 October 2006 at 5:36 AM

Quote - @jevans69, thats a pretty cool looking mail bag...the geometry looks fine to me {as far as I know LOL, Im still learning geometry and UV's}

Thank you. 😄 I'm always my own worst critic... On the mail bag, I made the strap running around the outside of the bag first, then I made a copy of the strap and scaled it inward a bit to start the bag, then I extruded the bag downward. The problem I ran into was as folds came together, the polys would overlap, and I was erasing vertical edges to fix it. That left me with several places that had five sided polys where I probably should have tightened them up into triangles and quads; that makes the mesh more portable to more kinds of software, and makes it less likely that there will be a twisted face where the vertices aren't all actually lying in the same plane.

Also, the bottom of the bag was kind if a nightmare; I got to that point and couldn't come up with a good way to close it off, so I finally extruded the bottom row, scaled it in really flat, then made a "button" out of a cylinder to cover up the hole. Looks okay, I guess, but I left myself open to the thing looking kind of ragged if the bag gets scaled along only one or two axes.

In retrospect, I think I might have had better luck hollowing out a sub-divided cube, then deforming it into shape, rather than trying to extrude the bag a little at a time. If I make something similar in the future, I may try it that way, or use a different modeler that will let me define the outline of the bag with B-Splines.

Anyway... didn't mean to ramble. Thanks for your comment, I'm glad you liked it. 😄

Captain Jack

 


Gog ( ) posted Wed, 18 October 2006 at 9:19 AM

file_357047.jpg

That blob I was working on......

It's spider bot, this handy little fella lives in your workshop and tidies away all your screws and things that you've left lying around.....

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


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