Academy Award winning 3D Animation Software for AI-Driven Characters Now Includes Enhanced Agent Fields, New Terrain Nodes and More
Auckland, New Zealand (February 17, 2010) - Massive Software, developer of
the Academy Award®-winning 3D animation software for AI-driven characters,
has released Massive 4.0. The latest release includes support for popular
V-Ray rendering, new terrain nodes, enhanced brain nodes and agent fields,
and many more features and improvements.
 Terrain nodes
Massive allows artists to create and direct anything from CG humanoids to
birds, animals, cars and more to deliver realistic and emotive virtual
performances. Massive "agents" are 3D characters that use sight, sound and
touch to interpret and react autonomously to the world around them.
Massive incorporates procedural animation and AI, and is used by
professionals in animation, visual effects and design visualization.

V-Ray
"Massive 4.0 is a major release that brings both creative and pipeline
flexibility to artists and studios, and fulfills a number of enhancement
requests from the Massive community," said Massive Founder and CTO Stephen
Regelous. "We've added Terrain nodes, V-Ray support, Python GUI support,
Hair/Fur clumping, deep shadow maps, better placement for stadiums, and
many other improvements."

V-Ray output
Feature Highlights in Massive 4.0:
- Terrain Nodes - Use an unlimited number of .obj files for terrain
geometry; not only for the ground on which Agents walk, but also for walls
of buildings, render-only geometry, collision-only geometry and other
special purposes.
- V-Ray Rendering - Supports this popular renderer, ideal for scenes
requiring highly realistic lighting, in the same highly-efficient manner as
RenderMan, 3Delight, Air and Mental Ray. Massive generates .vrscene files
for the main render files, and for the terrain and agent archive files. It
also automatically generates shader dialog parameters for V-Ray material
plug-ins and V-Ray materials, giving users complete freedom to assign any
available default or custom plug-ins and materials.
- Enhanced Agent Fields and Variables - It is now possible to vary each
Agent's response to Agent Fields individually using scale and offset
parameters such as distance or color. A new plus button in the variables
tab makes it easier and more convenient to handle large numbers of
Agent/Group variables.
- Place Tools - Stadium placement is even easier with the addition of rows
and columns to the polygon generator, which allow for locators to be placed
in rows and columns in any shape. The polygon generator also offers a handy
stagger parameter, which can be used to offset rows laterally.
- Hair and Fur Enhancements - Use Deep Shadow Maps to realistically render
longer hair and fur and generate high quality self-shadowing; and Hair/Fur
Clumping to generate messy, lumpy, or even wet hair or fur.
- Brain Node Improvements - Control delay time and filter width in the
output node with other nodes in the brain, using new options to select
between "latch," "delay," and "filter" as destinations for alternative
inputs. To simplify multiple inputs to an input node, a new feature adds
values together.
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Self-shadowing |
Deep Shadow Map |
For more comprehensive Massive 4.0 features and product information, please
visit http://www.massivesoftware.com.
Pricing and Availability
Massive 4.0 is now available for Windows and Linux. Massive Jet 4.0,
delivering out-of-the-box functionality, is available for $5,999 USD per
license. For ultimate customization, flexibility and the ability to create
and edit agents, Massive 4.0 is priced at $17,999 USD per license.
About Massive
Academy Award-winning Massive is the revolutionary 3D animation system that
incorporates procedural animation and artificial intelligence. Massive is
used by animation and visual effects artists to explore the new world of
creative opportunities that AI-enabled characters make possible. Agents
are 3D characters that have a fuzzy logic AI "brain" and the natural senses
of sight, sound and touch which enables them to interpret and react
autonomously to the world around them. Agents can be just about any
character you can imagine from humanoids, birds, animals and insects to
inanimate objects such as cars. The intuitive interface of Massive allows
artists to interactively control and direct agents providing highly
realistic, directable and emotive performances.
About Massive Software
Massive Software is the leading creator of artificial intelligence-based 3D
animation systems. Massive was founded when Stephen Regelous programmed a
unique piece of software for director Peter Jackson to make creation of
complicated visual effects scenes involving hundreds of thousands of
digital characters a practical reality. Regelous garnered a Scientific and
Engineering Award from the Academy of Motion Picture Arts and Sciences in
2004.
Today, Massive Software develops a family of standalone, commercially
available products, with customers including Pixar, The Mill, Centro
Digital, Digital Domain, Moving Picture Company, Rhythm & Hues and other
leading digital production and effects studios. For more information,
please contact Massive North America (+1 310-837-7878), New Zealand (+64
9-3030-030), Europe (+44 20 7096 1605) or visit http://www.massivesoftware.com.
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Massive Software, Massive Prime, and Massive Jet are trademarks of Massive,
Ltd. Academy Award is a trade or servicemark of the Academy of Motion
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